Repository logo
 
Publication

Gamification and mobile learning: new pedagogical strategies

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorNobre, Ana
dc.contributor.authorNobre, Vasco
dc.date.accessioned2023-03-14T14:09:44Z
dc.date.available2023-03-14T14:09:44Z
dc.date.issued2022
dc.description.abstractGamification has been a very frequent research topic in the area of education in recent years, with some positive results, such as increasing student engagement and motivation. However, studies on gamification as an instructional strategy are recent and need more data to help teachers in its use in the classroom. Thus, this work describes a gamification experience of a social game with graduate students, teachers in primary and secondary education, and discusses how the elements present in games can provide engagement and favor learning. Furthermore, the authors present the Kahoot app as a possibility to stimulate and engage students in the teaching-learning process, analyzing some implications of learning with a mobile device. The results had a positive impact on increasing student engagement in both Game Social and Kahoot. Therefore, gamification and mobile learning can be good alternatives to increase the quality of teaching, generating meaningful experiences in the classroom.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.4018/978-1-7998-7271-9.ch03pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.2/13501
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIgi-Globalpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectMobile learningpt_PT
dc.subjectPedagogical strategiespt_PT
dc.subjectEducationpt_PT
dc.titleGamification and mobile learning: new pedagogical strategiespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage645pt_PT
oaire.citation.startPage630pt_PT
oaire.citation.titleHandbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learningpt_PT
person.familyNameNobre
person.familyNameNobre
person.givenNameAna
person.givenNameVasco
person.identifier.ciencia-idD615-97B1-12BD
person.identifier.orcid0000-0002-9902-1850
person.identifier.orcid0000-0001-7541-0301
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationb32570c5-368f-4257-a73b-c49acf289869
relation.isAuthorOfPublicationa54cb5ab-1562-4ff8-a989-7e4f78b2aea6
relation.isAuthorOfPublication.latestForDiscoveryb32570c5-368f-4257-a73b-c49acf289869

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
Gamification-and-Mobile-Learning -New-Pedagogical-Strategies.pdf
Size:
647.06 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.97 KB
Format:
Item-specific license agreed upon to submission
Description: