Repository logo
 
Publication

The gamification in online environments in the context of the Flipped Classroom

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorLopes, Sergio Francisco Sargo Ferreira
dc.contributor.authorSimões, Jorge
dc.date.accessioned2023-03-14T14:19:57Z
dc.date.available2023-03-14T14:19:57Z
dc.date.issued2022
dc.description.abstractResearch into teaching and learning methodologies is intense and demonstrates the academic community’s unrelenting need to understand how people learn in a continuous effort to improve efficiency in the transmission of knowledge. Teachers are dealing with a growing disengagement of students in recent decades. In part, this is due to the increase in the spread of ICT technologies outside the classroom, particularly those supporting social networking and video games. New trends, such as gamification and flipped classroom, are emerging to try to find ways to stimulate increased student engagement and motivation. In this chapter, the authors present a critical reflection and field experiences, around the potential of joint implementation of gamification with flipped classroom, demonstrating possibilities of positive increment of efficiency and effectiveness of teaching and learning processes.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationLopes, S. F. & Simões, J. M. (2022). The Gamification in Online Environments in the Context of the Flipped Classroom. In A. Lopes & F. Soares (Eds.), Online Distance Learning Course Design and Multimedia in E-Learning (pp. 165-187). IGI Global. https://doi.org/10.4018/978-1-7998-9706-4.ch007pt_PT
dc.identifier.doihttps://doi.org/10.4018/978-1-7998-9706-4.ch007pt_PT
dc.identifier.isbn9781799897064
dc.identifier.urihttp://hdl.handle.net/10400.2/13502
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIGI Globalpt_PT
dc.subjectFlipped classroompt_PT
dc.subjectTeam-Based Learning (TBL)pt_PT
dc.subjectSDTpt_PT
dc.subjectGamificationpt_PT
dc.titleThe gamification in online environments in the context of the Flipped Classroompt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage187pt_PT
oaire.citation.startPage165pt_PT
oaire.citation.titleOnline Distance Learning Course Design and Multimedia in E-Learningpt_PT
person.familyNameSargo Ferreira Lopes
person.familyNameDE AZEVEDO PEREIRA SIMÕES
person.givenNameSergio Francisco
person.givenNameJORGE MANUEL
person.identifier.ciencia-idD411-4C84-14EC
person.identifier.ciencia-id9B1E-4D75-014B
person.identifier.orcid0000-0003-4039-9979
person.identifier.orcid0000-0002-7822-0068
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication6cc95ce6-b281-4b23-a434-48cbc1612963
relation.isAuthorOfPublication8d91988b-97a9-459f-8456-d2c2597ed087
relation.isAuthorOfPublication.latestForDiscovery6cc95ce6-b281-4b23-a434-48cbc1612963

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
ssargolopes_jsimoes_gamification in online environments.pdf
Size:
581.64 KB
Format:
Adobe Portable Document Format
Description:
book chapter
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.97 KB
Format:
Item-specific license agreed upon to submission
Description: