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Workshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorAraújo, António
dc.date.accessioned2023-11-21T12:36:20Z
dc.date.available2023-11-21T12:36:20Z
dc.date.issued2021
dc.description.abstractIn this workshop we will explore the construction of immersive environments in equirectangular perspective using the Eq A Sketch 360 software. Eq A Sketch 360 is a serious toy for spherical perspective drawing. It has two innovative features: a sliding geodesic grid and an equirectangular snap-to ruler. These tools turn equirectangular drawing into a proper perspective, where all lines and vanishing points may be drawn by hand, to create immersive environments from either observation or imagination. This contrasts with previous methods of equirectangular drawing, that either avoided perspective altogether by drawing directly in VR view, or were limited to fixed grid methods with ad-hoc estimation of measurements. Eq A Sketch both forces and helps the user to learn spherical perspective. We will show how to draw by hand with perfect control of proportions and bearings, to make standalone designs or constructions that can be mixed with 360-degree photography.pt_PT
dc.description.sponsorshipAuthor funded by FCT national funds project UIDB/Multi/04019/2020pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationA. B. Araújo, "Workshop - Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360," 2021 7th International Conference of the Immersive Learning Research Network (iLRN), Eureka, CA, USA, 2021, pp. 1-3, doi: 10.23919/iLRN52045.2021.9459397pt_PT
dc.identifier.doi10.23919/iLRN52045.2021.9459397pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.2/15188
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIEEEpt_PT
dc.relation.publisherversionhttps://doi.org/10.23919/iLRN52045.2021.9459397pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSpherical perspectivept_PT
dc.subjectImmersive drawingpt_PT
dc.subjectHuman-computer interactionpt_PT
dc.subjectVirtual realitypt_PT
dc.subjectVR panoramaspt_PT
dc.subjectDescriptive geometrypt_PT
dc.subjectPerspective drawingpt_PT
dc.subjectCurvilinear perspectivept_PT
dc.titleWorkshop - Drawing equirectangular perspectives for VR panoramas with Eq A Sketch 360pt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceEureka, CA, USApt_PT
oaire.citation.endPage3pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title7th International Conference of the Immersive Learning Research Network (iLRN)pt_PT
person.familyNameAraújo
person.givenNameAntónio
person.identifier.ciencia-idB113-5CDF-F72D
person.identifier.orcid0000-0003-0909-5782
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationb49f67c9-fb5b-4de4-a12c-a63d72fd2e4c
relation.isAuthorOfPublication.latestForDiscoveryb49f67c9-fb5b-4de4-a12c-a63d72fd2e4c

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