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Games and simulations in distance learning: the AIDLET Model

dc.contributor.authorBidarra, José
dc.contributor.authorRothschild, Meagan
dc.contributor.authorSquire, Kurt
dc.date.accessioned2013-05-02T14:25:33Z
dc.date.available2013-05-02T14:25:33Z
dc.date.issued2011
dc.description.abstractThis chapter discusses the selection and potential use of electronic games and simulations in distance learning supported by an operational model called AIDLET. After analyzing the different approaches to the use of games and simulations in education, and discussing their benefits and shortcomings, a framework was developed to facilitate the selection, repurposing, design and implementation of games and simulations, with focus on the practical aspects of the processes used in Open and Distance Learning (ODL). Whereas traditional learning is based on knowledge memorization and the comple- tion of carefully graded assignments, today, games, simulations and virtual environments turn out to be safe platforms for trial and error experimentation, i.e. learning by doing/playing. New instructional models may require that rich interactive processes of communication are supported, that assignments are structured as game-like projects, and that a culture of interaction, collaboration, and enablement drives learning and personal development. In this context, the AIDLET model was set out and verified against a taxonomy representing the main categories and genres of games to meet the requirements of distance education teachers, instructional designers and decision-makers.por
dc.identifier.citationBidarra, José; Rothschild, Meagan; Squire, Kurt - Games and simulations in distance learning: the AIDLET Model. In Cruz-Cunha, Maria Manuela; Carvalho, Vitor Hugo Costa; Tavares, Paula Cristina Almeida, eds. - "Computer games as education and management tools [Em linha] : uses and approaches". Hershey: IGI Global, 2011. ISBN 978-1-60960-570-4. Cap. 5, p. 67-85por
dc.identifier.isbn978-1-60960-569-8 (hardcover)
dc.identifier.isbn978-1-60960-570-4 (ebook)
dc.identifier.urihttp://hdl.handle.net/10400.2/2529
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherInformation Science Reference (an imprint of IGI Global)por
dc.relation.publisherversionDOI: 10.4018/978-1-60960-569-8.ch005por
dc.subjectGamespor
dc.subjectSimulationspor
dc.subjectDistance learningpor
dc.subjectAIDLET Modelpor
dc.titleGames and simulations in distance learning: the AIDLET Modelpor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceHersheypor
oaire.citation.endPage85por
oaire.citation.startPage67por
oaire.citation.titleInformation Science Referencepor
person.familyNameBidarra
person.givenNameJosé
person.identifierM-9115-2013
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.orcid0000-0002-2082-5996
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typeconferenceObjectpor
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication.latestForDiscovery9eadf6dc-1afb-4c1c-9c3d-2e46e56df529

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