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Advisor(s)
Abstract(s)
The use of virtual reality (VR) for industrial training
helps minimize risks and costs by allowing more frequent and
varied use of experiential learning activities, leading to active and
improved learning. However, creating VR training experiences
is costly and time-consuming, requiring software development
experts. Additionally, current authoring tools lack integration with
existing data and are desktop-oriented, which detach the pedagogic
process of creating the immersive experience from experiencing it
in a situated context. In this article, we present a novel interactive
approach for immersive authoring of VR-based experiential
training by the trainers themselves, from inside the virtual
environment and without the support of development experts. The
design includes identifying interactable elements, such as 3-D
models, equipment, tools, settings, and environment. The trainer
also specifies by demonstration the actions to be performed by
trainees, as a virtual choreography. During course execution,
trainees’ activities are also registered as virtual choreographies and
matched to those specified by the trainer. Thus, trainer and trainee
are culturally situated within their area semantics and social
discourse, rather than adopting concepts of the VR system for the
learning content. We conducted a usability case study with
professionals from an international wind energy company, using
detailed models of wind turbines and real-world procedures.
Trainers set up a training course using the immersive authoring
tool, and trainees executed the course. The learning experience and
usability were analyzed, and the training was certified by
comparing real-world task completion between a user who had
undergone virtual training and a user who did not.
Description
Keywords
Authoring Experiential learning Industrial training Virtual reality Virtual choreographies Immersive training Immersive learning