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Advisor(s)
Abstract(s)
Este trabalho tem por objetivo apresentar possibilidades de acoplamento do metaverso na educação, destacando a transformação da sala de aula tradicional em um ambiente imersivo e colaborativo. A questão central é: como a plataforma Frame VR, pode ser um ambiente pedagógico e educacional digital? Neste estudo, conduzido pelo Grupo de Pesquisa Educar (Laboratório Multiusuário de Tecnologias Digitais na Educação) e o LED (Laboratório de Educação Digital) da UNIMONTES, investigou-se como a plataforma Frame VR poderia ser uma vivência educacional junto a mestrandos em educação, aqui caracterizados como professores em formação continuada. Participaram do estudo 31 professores, incluindo mestrandos e egressos do Mestrado em Educação da Unimontes. Os professores, inicialmente, participaram de um minicurso sobre metaverso e, em seguida, foram convidados a se envolver no percurso de uma vivência com a plataforma Frame VR, no qual ocorreu uma discussão acerca das limitações e possibilidades que a tecnologias oferece para o contexto educacional. A experiência revelou o potencial do metaverso para enriquecer o ensino, oferecendo uma vivência imersiva e criativa de conceitos abstratos, além de fomentar a participação dos envolvidos. Contudo, foram observadas resistências de alguns professores, dificuldades técnicas em dispositivos móveis e desafios de infraestrutura nas escolas. Conclui-se que a formação contínua é essencial para superar esses desafios e integrar o metaverso como um ambiente de aprendizado digital e OnLIFE.
This paper aims to present possibilities for coupling the metaverse in education, highlighting the transformation of the traditional classroom into an immersive and collaborative environment. The central question is: how can the Frame VR platform be a digital pedagogical and educational environment? In this study, conducted by the Educar Research Group (Multiuser Laboratory of Digital Technologies in Education) and the LED (Digital Education Laboratory) of UNIMONTES, we investigated how the Frame VR platform could be an educational experience for master's students in education, here characterized as teachers in continuing education. Thirty-one teachers participated in the study, including master's students and graduates of the Master's in Education at Unimontes. The teachers initially participated in a mini-course on the metaverse and were then invited to get involved in an experience with the Frame VR platform, in which a discussion took place about the limitations and possibilities that the technology offers for the educational context. The experience revealed the potential of the metaverse to enrich teaching, offering an immersive and creative experience of abstract concepts, in addition to encouraging participation by those involved. However, resistance from some teachers, technical difficulties with mobile devices and infrastructure challenges in schools were observed. It is concluded that continuous training is essential to overcome these challenges and integrate the metaverse as a digital learning environment and OnLIFE.
This paper aims to present possibilities for coupling the metaverse in education, highlighting the transformation of the traditional classroom into an immersive and collaborative environment. The central question is: how can the Frame VR platform be a digital pedagogical and educational environment? In this study, conducted by the Educar Research Group (Multiuser Laboratory of Digital Technologies in Education) and the LED (Digital Education Laboratory) of UNIMONTES, we investigated how the Frame VR platform could be an educational experience for master's students in education, here characterized as teachers in continuing education. Thirty-one teachers participated in the study, including master's students and graduates of the Master's in Education at Unimontes. The teachers initially participated in a mini-course on the metaverse and were then invited to get involved in an experience with the Frame VR platform, in which a discussion took place about the limitations and possibilities that the technology offers for the educational context. The experience revealed the potential of the metaverse to enrich teaching, offering an immersive and creative experience of abstract concepts, in addition to encouraging participation by those involved. However, resistance from some teachers, technical difficulties with mobile devices and infrastructure challenges in schools were observed. It is concluded that continuous training is essential to overcome these challenges and integrate the metaverse as a digital learning environment and OnLIFE.
Description
Keywords
Imersão educacional Metaverso Experiência Plataforma Frame VR Educational immersion Metaverse Experience Frame VR Platform
Pedagogical Context
Citation
Santos, A. P. S. dos, Vieira, F. M. S., & Souza, I. S. de. (2024). ACOPLAMENTO DO METAVERSO NA EDUCAÇÃO: : uma experiência com a plataforma Frame VR. Video Journal of Social and Human Research, 3(2), 1–11. Recuperado de https://vjshr.uabpt.uema.br/index.php/ojs/article/view/60
Publisher
Universidade Aberta | Universidade Estadual do Maranhão