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Orientador(es)
Resumo(s)
The VR2Care project aims to create age-friendly
virtual environments fostering interactive technologies for
promoting physical activity, rehabilitation, and social
interaction. Smart living environments have intelligent
interfaces in a single or multi-user context. The VR2Care
ecosystem combines virtual reality technologies for supervised
exercise with natural interaction techniques, enhancing social
virtualization with gamification aspects in the practice of
physical activity in a metaverse context. This paper presents the
infrastructure and the high-level functional architecture of the
VR2Care ecosystem which provides the necessary tools to
construct the communication bridges to bring together people
sharing common interests, objectives, or ambitions.
Descrição
Palavras-chave
Active ageing System of systems Virtual reality Socialization Rehabilitation Immersive technologies Physical activity
Contexto Educativo
Citação
Editora
IEEE
