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NOOC: active and gamified learning

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorMorgado, Lina
dc.contributor.authorAfonso, Ana Paula
dc.contributor.authorMendes, António Quintas
dc.contributor.authorPenicheiro, Filipe
dc.date.accessioned2025-01-07T09:58:26Z
dc.date.available2025-01-07T09:58:26Z
dc.date.issued2024
dc.description.abstractThis chapter presents the NOOC "Active and Gamified Learning" (AGL) NOOC developed as part of the European ENID-Teach project. The NOOC focuses on the methodology of active learning, seeking to highlight the contrast between transmissive teaching and active learning. It also discusses fundamental concepts such as interaction and interactivity, types of interaction (teacher-student, student-student, student-content) that lead to active learning, as well as issues of transactional distance. In order to deepen an active learning methodology, greater emphasis is placed on the gamification of learning and the discussion of the conceptual meaning of gamification and its applications in learning. NOOC AGL provides a guided exploration of digital tools for gamified learning and an experience toolbox for designing active and gamified learning activities and a set of 10 descriptive and interactive OERs.pt_PT
dc.description.sponsorshipThe ENID-Teach project has been funded by the European Commission in the framework of the Erasmus+ programme. Grant n. 2021-1-ES01-KA220-HED000027551pt_PT
dc.description.versioninfo:eu-repo/semantics/acceptedVersionpt_PT
dc.identifier.citationMorgado, L., Afonso, A., Quintas-Mendes, A., Penicheiro, F. (2024). NOOC Active and Gamified Learning, Meigs, D. et al (Eds). Guide to Good Practices in Flexible Digital Pedagogies, Savoir Devenir: Francept_PT
dc.identifier.urihttp://hdl.handle.net/10400.2/17105
dc.language.isoporpt_PT
dc.peerreviewedyespt_PT
dc.publisherSavoir Devenirpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/pt_PT
dc.subjectOpen and distance educationpt_PT
dc.subjectNOOCpt_PT
dc.subjectLearning designpt_PT
dc.subjectActive learningpt_PT
dc.subjectGamificationpt_PT
dc.titleNOOC: active and gamified learningpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.conferencePlaceParispt_PT
oaire.citation.endPage18pt_PT
oaire.citation.startPage14pt_PT
oaire.citation.titleGuide to Good Practices in Flexible Digital Pedagogiespt_PT
person.familyNameMorgado
person.familyNameAfonso
person.familyNameMendes
person.familyNamePenicheiro
person.givenNameLina
person.givenNameAna Paula
person.givenNameAntónio Quintas
person.givenNameFilipe
person.identifier.ciencia-idDA1C-8D7A-8A82
person.identifier.ciencia-id0F14-9519-51DD
person.identifier.ciencia-id9F16-7B7D-9270
person.identifier.ciencia-id9B17-3372-3DED
person.identifier.orcid0000-0002-4973-6727
person.identifier.orcid0000-0001-6701-0922
person.identifier.orcid0000-0003-1086-2600
person.identifier.orcid0000-0002-8784-3355
person.identifier.ridD-3122-2012
person.identifier.scopus-author-id55980016200
person.identifier.scopus-author-id56027709100
rcaap.embargofctEm fase de publicação PRÉ-PRINT.pt_PT
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication176c0efa-4887-4890-adb3-24429d7f89cc
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relation.isAuthorOfPublication.latestForDiscoverydb53b284-e168-40a4-b52e-c058360f7fe4

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