datacite.subject.sdg | 04:Educação de Qualidade | pt_PT |
dc.contributor.author | Morgado, Lina | |
dc.contributor.author | Afonso, Ana Paula | |
dc.contributor.author | Mendes, António Quintas | |
dc.contributor.author | Penicheiro, Filipe | |
dc.date.accessioned | 2025-01-07T09:58:26Z | |
dc.date.available | 2025-01-07T09:58:26Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This chapter presents the NOOC "Active and Gamified Learning" (AGL) NOOC developed as part of the European ENID-Teach project. The NOOC focuses on the methodology of active learning, seeking to highlight the contrast between transmissive teaching and active learning. It also discusses fundamental concepts such as interaction and interactivity, types of interaction (teacher-student, student-student, student-content) that lead to active learning, as well as issues of transactional distance. In order to deepen an active learning methodology, greater emphasis is placed on the gamification of learning and the discussion of the conceptual meaning of gamification and its applications in learning. NOOC AGL provides a guided exploration of digital tools for gamified learning and an experience toolbox for designing active and gamified learning activities and a set of 10 descriptive and interactive OERs. | pt_PT |
dc.description.sponsorship | The ENID-Teach project has been funded by the European Commission in the framework of the Erasmus+ programme. Grant n. 2021-1-ES01-KA220-HED000027551 | pt_PT |
dc.description.version | info:eu-repo/semantics/acceptedVersion | pt_PT |
dc.identifier.citation | Morgado, L., Afonso, A., Quintas-Mendes, A., Penicheiro, F. (2024). NOOC Active and Gamified Learning, Meigs, D. et al (Eds). Guide to Good Practices in Flexible Digital Pedagogies, Savoir Devenir: France | pt_PT |
dc.identifier.uri | http://hdl.handle.net/10400.2/17105 | |
dc.language.iso | por | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Savoir Devenir | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | pt_PT |
dc.subject | Open and distance education | pt_PT |
dc.subject | NOOC | pt_PT |
dc.subject | Learning design | pt_PT |
dc.subject | Active learning | pt_PT |
dc.subject | Gamification | pt_PT |
dc.title | NOOC: active and gamified learning | pt_PT |
dc.type | book part | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Paris | pt_PT |
oaire.citation.endPage | 18 | pt_PT |
oaire.citation.startPage | 14 | pt_PT |
oaire.citation.title | Guide to Good Practices in Flexible Digital Pedagogies | pt_PT |
person.familyName | Morgado | |
person.familyName | Afonso | |
person.familyName | Mendes | |
person.familyName | Penicheiro | |
person.givenName | Lina | |
person.givenName | Ana Paula | |
person.givenName | António Quintas | |
person.givenName | Filipe | |
person.identifier.ciencia-id | DA1C-8D7A-8A82 | |
person.identifier.ciencia-id | 0F14-9519-51DD | |
person.identifier.ciencia-id | 9F16-7B7D-9270 | |
person.identifier.ciencia-id | 9B17-3372-3DED | |
person.identifier.orcid | 0000-0002-4973-6727 | |
person.identifier.orcid | 0000-0001-6701-0922 | |
person.identifier.orcid | 0000-0003-1086-2600 | |
person.identifier.orcid | 0000-0002-8784-3355 | |
person.identifier.rid | D-3122-2012 | |
person.identifier.scopus-author-id | 55980016200 | |
person.identifier.scopus-author-id | 56027709100 | |
rcaap.embargofct | Em fase de publicação PRÉ-PRINT. | pt_PT |
rcaap.rights | restrictedAccess | pt_PT |
rcaap.type | bookPart | pt_PT |
relation.isAuthorOfPublication | 176c0efa-4887-4890-adb3-24429d7f89cc | |
relation.isAuthorOfPublication | a6b743f6-6539-4898-af49-f97ff8f209ba | |
relation.isAuthorOfPublication | 45568488-e45a-48d7-bfaa-fa4296d52922 | |
relation.isAuthorOfPublication | db53b284-e168-40a4-b52e-c058360f7fe4 | |
relation.isAuthorOfPublication.latestForDiscovery | db53b284-e168-40a4-b52e-c058360f7fe4 |
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