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Advisor(s)
Abstract(s)
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain
goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end
of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.
Description
Keywords
Content selection Employee’s role LMS Personalization Professional training
Pedagogical Context
Citation
G. Aplugi and A. Santos, "Personalization of content selection in an enterprise LMS," 2023 18th Iberian Conference on Information Systems and Technologies (CISTI), Aveiro, Portugal, 2023, pp. 1-6, doi: 10.23919/CISTI58278.2023.10211780.
Publisher
IEEE XPlore