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Gameful design principles for self-learning in gamified eLearning systems

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorLindley, Marco
dc.contributor.authorIsaias, Pedro
dc.date.accessioned2024-08-07T08:38:17Z
dc.date.available2024-08-07T08:38:17Z
dc.date.issued2018
dc.description.abstractThis paper explores the field of Gamified eLearning Systems (GeLS), these are a strong educational platform being implemented at all educational levels. Through a study of currently available GeLS, several common attributes contributing to their success are highlighted as well as some common weaknesses, in particular, the problems of linearity, repetitiveness and lack of user freedom. This paper asks whether these weaknesses can be addressed by using design techniques typical of Open World and Rogue Like games. Based on a user survey on Open World and Rogue Like game experience, six new design principles are formulated, alongside a model capable of implementing these design principles in a GeLS.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationLindley, M. & Isaias, P. (2018). Gameful design principles for self-learning in gamified elearning systems. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1197-1202). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE)pt_PT
dc.identifier.isbn978-1-939797-34-6
dc.identifier.urihttp://hdl.handle.net/10400.2/16414
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherAssociation for the Advancement of Computing in Education (AACE)pt_PT
dc.subjectGamificationpt_PT
dc.subjectElearning systemspt_PT
dc.subjectOpen world gamespt_PT
dc.subjectRogue like gamespt_PT
dc.titleGameful design principles for self-learning in gamified eLearning systemspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceAmesterdão, Países Baixospt_PT
oaire.citation.endPage1202pt_PT
oaire.citation.startPage1197pt_PT
oaire.citation.titleEdMedia: World Conference on Educational Media and Technologypt_PT
person.familyNameTeixeira Isaias
person.givenNamePedro
person.identifier.ciencia-id731A-2E36-6847
person.identifier.orcid0000-0003-1194-2127
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationbf41e004-f721-4349-a34c-95968cb9ea99
relation.isAuthorOfPublication.latestForDiscoverybf41e004-f721-4349-a34c-95968cb9ea99

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