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Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience

dc.contributor.authorBidarra, José
dc.contributor.authorMartins, Olímpio
dc.date.accessioned2011-05-04T14:52:59Z
dc.date.available2011-05-04T14:52:59Z
dc.date.issued2010
dc.description.abstractIn this paper we present Geodromo, a prototype of an educational multime- dia system, part of the Portuguese Ciência Viva (Live Science) education- al program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the exploratory learning of geology, climate, biology, and archeology associated with a Portuguese National Park. The de- velopment of the prototype was challenging, as it involved the interweaving of advanced technology and multimedia content with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. Independent of the scientific relevance of the topics and the inherent technocultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media representations, and allow them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular topics.por
dc.identifier.citationBidarra, José; Martins, Olímpio - Exploratory learning with geodromo [Em linha]: design of emotional and cognitive factors within an educational cross-media experience. "Journal of Research on Technology in Education". ISSN 1539-1523. Vol. 43, No. 2. (Winter 2010), p. 171-183por
dc.identifier.urihttp://hdl.handle.net/10400.2/1775
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherISTE (International Society for Technology in Education)por
dc.relation.ispartofseriesVol. 43, No. 2;
dc.subjectEducational multimediapor
dc.subjectExploratory learningpor
dc.subjectSimulator platformpor
dc.subjectEducational gamepor
dc.titleExploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experiencepor
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage183por
oaire.citation.startPage171por
oaire.citation.titleJournal of Research on Technology in Educationpor
person.familyNameBidarra
person.givenNameJosé
person.identifierM-9115-2013
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.orcid0000-0002-2082-5996
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typearticlepor
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication.latestForDiscovery9eadf6dc-1afb-4c1c-9c3d-2e46e56df529

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