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Abstract(s)
In this paper we present Geodromo, a prototype of an educational multime- dia system, part of the Portuguese Ciência Viva (Live Science) education- al program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the exploratory learning of geology, climate, biology, and archeology associated with a Portuguese National Park. The de- velopment of the prototype was challenging, as it involved the interweaving of advanced technology and multimedia content with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. Independent of the scientific relevance of the topics and the inherent technocultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media representations, and allow them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular topics.
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Keywords
Educational multimedia Exploratory learning Simulator platform Educational game
Citation
Bidarra, José; Martins, Olímpio - Exploratory learning with geodromo [Em linha]: design of emotional and cognitive factors within an educational cross-media experience. "Journal of Research on Technology in Education". ISSN 1539-1523. Vol. 43, No. 2. (Winter 2010), p. 171-183
Publisher
ISTE (International Society for Technology in Education)