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Educational practices and strategies with immersive learning environments: mapping of reviews for using the metaverse

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorBeck, Dennis
dc.contributor.authorMorgado, Leonel
dc.contributor.authorO'shea, Patrick
dc.date.accessioned2023-07-26T08:41:02Z
dc.date.available2023-07-26T08:41:02Z
dc.date.issued2024
dc.description.abstractThe educational metaverse promises fulfilling ambitions of immersive learning, leveraging technology-based presence alongside narrative and/or challenge-based deep mental absorption. Most reviews of immersive learning research were outcomes-focused, few considered the educational practices and strategies. These are necessary to provide theoretical and pedagogical frameworks to situate outcomes within a context where technology is in concert with educational approaches. We sought a broader perspective of the practices and strategies used in immersive learning environments, and conducted a mapping survey of reviews, identifying 47 studies. Extracted accounts of educational practices and strategies under thematic analysis yielded 45 strategies and 21 practices, visualized as a network clustered by conceptual proximity. Resulting clusters “Active context”, “Collaboration”, “Engagement and Scaffolding”, “Presence”, and “Real and virtual multimedia learning” expose the richness of practices and strategies within the field. The visualization maps the field, supporting decision-making when combining practices and strategies for using the metaverse in education, highlights which practices and strategies are supported by the literature, and the presence and absence of diversity within clusters.pt_PT
dc.description.versioninfo:eu-repo/semantics/acceptedVersionpt_PT
dc.identifier.citationD. Beck, L. Morgado and P. O'Shea, "Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse," in IEEE Transactions on Learning Technologies, vol. 17, pp. 319-341, 2024, doi: 10.1109/TLT.2023.3243946.
dc.identifier.doi10.1109/TLT.2023.3243946pt_PT
dc.identifier.eissn1939-1382
dc.identifier.issn2372-0050
dc.identifier.urihttp://hdl.handle.net/10400.2/14644
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.relationINESC TEC- Institute for Systems and Computer Engineering, Technology and Science
dc.subjectMetaversept_PT
dc.subjectImmersive learningpt_PT
dc.subjectImmersive environmentspt_PT
dc.subjectEducational practicespt_PT
dc.subjectEducational strategiespt_PT
dc.subjectLearning environmentspt_PT
dc.subjectVirtual and augmented realitypt_PT
dc.titleEducational practices and strategies with immersive learning environments: mapping of reviews for using the metaversept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardTitleINESC TEC- Institute for Systems and Computer Engineering, Technology and Science
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F50014%2F2020/PT
oaire.citation.endPage341pt_PT
oaire.citation.startPage319pt_PT
oaire.citation.titleIEEE Transactions on Learning Technologiespt_PT
oaire.fundingStream6817 - DCRRNI ID
person.familyNameBeck
person.familyNameMorgado
person.familyNameO'shea
person.givenNameDennis
person.givenNameLeonel
person.givenNamePatrick
person.identifierR-000-93D
person.identifier.ciencia-id7119-981F-18A9
person.identifier.orcid0000-0003-1771-3237
person.identifier.orcid0000-0001-5517-644X
person.identifier.orcid0000-0002-8575-4586
person.identifier.ridF-2692-2010
person.identifier.scopus-author-id23025615500
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
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relation.isAuthorOfPublication310d3b15-55de-40c7-8977-5becf9010910
relation.isAuthorOfPublicationa7718aea-524d-4a97-842e-d6d5e81fb915
relation.isAuthorOfPublication.latestForDiscovery310d3b15-55de-40c7-8977-5becf9010910
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