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Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype

dc.contributor.authorFernandes, Luís Miguel Alves
dc.contributor.authorMatos, Gonçalo Cruz
dc.contributor.authorAzevedo, Diogo
dc.contributor.authorNunes, Ricardo Rodrigues
dc.contributor.authorParedes, Hugo
dc.contributor.authorMorgado, Leonel
dc.contributor.authorBarbosa, Luís
dc.contributor.authorMartins, Paulo
dc.contributor.authorFonseca, Benjamim
dc.contributor.authorCristóvão, Paulo
dc.contributor.authorCarvalho, Fausto de
dc.contributor.authorCardoso, Bernardo
dc.date.accessioned2016-11-30T15:38:46Z
dc.date.available2016-11-30T15:38:46Z
dc.date.issued2016
dc.date.updated2016-11-29T11:01:44Z
dc.description.abstractGestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience. However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the user experience with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality environment: one as the helmsman aboard Vasco da Gama’s XV-century Portuguese ship, another as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a virtual reality headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterization of user experience, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction.pt_PT
dc.identifier.doi10.1080/0144929X.2016.1232754pt_PT
dc.identifier.issn0144-929X
dc.identifier.urihttp://hdl.handle.net/10400.2/5815
dc.language.isoporpt_PT
dc.peerreviewedyespt_PT
dc.subjectMultimodal interactionpt_PT
dc.subjectUser experiencept_PT
dc.subjectDigital game-based learningpt_PT
dc.subjectVirtual realitypt_PT
dc.subjectGesture interactionpt_PT
dc.subjectAugmented realitypt_PT
dc.titleExploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototypept_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage918pt_PT
oaire.citation.startPage907pt_PT
oaire.citation.titleBehaviour & Information Technologypt_PT
oaire.citation.volume35 (11)pt_PT
person.familyNameRodrigues Nunes
person.familyNameParedes
person.familyNameMorgado
person.familyNameMartins
person.givenNameRicardo
person.givenNameHugo
person.givenNameLeonel
person.givenNamePaulo
person.identifierhi5EiiQAAAAJ
person.identifierR-000-606
person.identifierR-000-93D
person.identifier.ciencia-id4F11-5B57-83B1
person.identifier.ciencia-idB91A-09EA-E637
person.identifier.ciencia-id7119-981F-18A9
person.identifier.ciencia-idE614-2ECC-2D48
person.identifier.orcid0000-0002-7557-2121
person.identifier.orcid0000-0002-4274-4783
person.identifier.orcid0000-0001-5517-644X
person.identifier.orcid0000-0002-3040-9080
person.identifier.ridD-8347-2010
person.identifier.ridF-2692-2010
person.identifier.ridL-5119-2014
person.identifier.scopus-author-id23398113700
person.identifier.scopus-author-id23025615500
person.identifier.scopus-author-id24721665200
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicatione4c141c7-13c3-4cb3-bc4a-d38bdacb069b
relation.isAuthorOfPublication7a9b1c63-a661-4cf4-adda-a3cb87159198
relation.isAuthorOfPublication310d3b15-55de-40c7-8977-5becf9010910
relation.isAuthorOfPublication56e28bd6-6b80-4b7e-b7ea-ffbe10b560be
relation.isAuthorOfPublication.latestForDiscovery7a9b1c63-a661-4cf4-adda-a3cb87159198

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