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Advisor(s)
Abstract(s)
Ao longo deste trabalho, explorámos a problemática da dinamização das bibliotecas escolares, pelo que pretendíamos perceber como Transmedia Storytelling, um processo comummente utilizado na Média-Arte Digital, que recorre a meios audiovisuais e tecnológicos para enriquecer uma narrativa, pode contribuir positivamente para os objetivos de uma unidade documental, cujo foco principal é o de responder às necessidades de formação dos alunos e visar o desenvolvimento do currículo. Neste projeto de investigação,
começámos por refletir acerca do papel da arte e da Média-Arte Digital, em particular, em ambientes educacionais; explorámos diferentes tecnologias, sob uma visão pragmática, citando exemplos da sua integração no processo Transmedia Storytelling. Assim, numa abordagem que parte do geral para o específico, o foco deste estudo centra-se na análise de um projeto implementado no Agrupamento de Escolas José Belchior Viegas, assente em atividades de Transmedia Storytelling, como forma de dinamizar a “Hora do Conto”, para o qual seguimos a linha metodológica Design-Based Research, normalmente aplicada a
contextos educacionais, que permite uma permanente ligação, ao longo do processo, entre a investigação e a práxis. Prosseguimos com uma explanação das várias fases do projeto, nomeadamente as atividades realizadas, e analisámos um caso prático de uma atividade Transmedia Storytelling apresentada, no final do ano letivo, a toda a Comunidade Educativa.
Perscrutámos, então, os dados estatísticos gerados pela biblioteca escolar e, num processo de comparação de três anos letivos consecutivos, cujo primeiro ano não previu atividades de Transmedia Storytelling, verificámos que, com a implementação do projeto, houve um acréscimo expressivo do número de utilizadores da biblioteca escolar e uma maior movimentação do acervo. Analisámos, ainda, o nível de desempenho dos alunos em atividades de reconto e de criação de histórias e verificámos que, quando as atividades eram
desenvolvidas com recurso ao processo de Transmedia Storytelling, os alunos apresentavam um melhor nível de desempenho. Terminámos o trabalho, dando a conhecer os impactos gerados, nomeadamente: prémios em concursos promovidos pela Direção Geral dos Estabelecimentos Escolares, Fundação Ilídio Pinho e Rede de Bibliotecas Escolares; ações de divulgação e proliferação do projeto, através da formação de professores.
Throughout this work, we explored the problematic concerning the dynamization of school libraries, which is why we wanted to understand how Transmedia Storytelling, a process commonly used in Digital Media-Art, which uses audiovisual and technological means to enrich a narrative, can contribute positively for the purposes of a school library, whose main focus is to respond to the training needs of students and developing their curriculum. In this research project, we started by reflecting on the role of Art and Digital Media-Art, particularly in educational environments; we explored different technologies, from a pragmatic point of view, citing examples of their integration in the Transmedia Storytelling process. Thus, in an approach that starts from the general to the specific, the focus of this study is centered on the analysis of a project implemented in the José Belchior Viegas Group of Schools, based on Transmedia Storytelling activities as a way to boost the "Story Time" event, for which we followed the Design-Based Research methodological line, normally applied to educational contexts, which allows a permanent connection, throughout the process, between research and praxis. We continue with an explanation of the various phases of the project, namely the activities carried out, and we analyzed a practical case of a Transmedia Storytelling activity presented, at the end of the school year, to the entire Educational Community. We then scrutinized the statistical data generated by the school library and, in a process of comparing three consecutive school years, regarding that in the first year of the study it did not include any Transmedia Storytelling activities, we found that, with the implementation of the project, we registered a significant increase in the number of users of the library and a greater movement of the collection. We also analyzed the level of student performance in retelling and story creation activities, so we found that, when activities were developed using Transmedia Storytelling, students showed a better level of performance. We finished the work, exposing the impacts generated, namely: awards promoted by the General Directorate of School Establishments, Ilídio Pinho Foundation and School Libraries Network; dissemination and proliferation actions of the project, through teacher training.
Throughout this work, we explored the problematic concerning the dynamization of school libraries, which is why we wanted to understand how Transmedia Storytelling, a process commonly used in Digital Media-Art, which uses audiovisual and technological means to enrich a narrative, can contribute positively for the purposes of a school library, whose main focus is to respond to the training needs of students and developing their curriculum. In this research project, we started by reflecting on the role of Art and Digital Media-Art, particularly in educational environments; we explored different technologies, from a pragmatic point of view, citing examples of their integration in the Transmedia Storytelling process. Thus, in an approach that starts from the general to the specific, the focus of this study is centered on the analysis of a project implemented in the José Belchior Viegas Group of Schools, based on Transmedia Storytelling activities as a way to boost the "Story Time" event, for which we followed the Design-Based Research methodological line, normally applied to educational contexts, which allows a permanent connection, throughout the process, between research and praxis. We continue with an explanation of the various phases of the project, namely the activities carried out, and we analyzed a practical case of a Transmedia Storytelling activity presented, at the end of the school year, to the entire Educational Community. We then scrutinized the statistical data generated by the school library and, in a process of comparing three consecutive school years, regarding that in the first year of the study it did not include any Transmedia Storytelling activities, we found that, with the implementation of the project, we registered a significant increase in the number of users of the library and a greater movement of the collection. We also analyzed the level of student performance in retelling and story creation activities, so we found that, when activities were developed using Transmedia Storytelling, students showed a better level of performance. We finished the work, exposing the impacts generated, namely: awards promoted by the General Directorate of School Establishments, Ilídio Pinho Foundation and School Libraries Network; dissemination and proliferation actions of the project, through teacher training.
Description
Keywords
Média-arte digital Transmedia storytelling Bibliotecas escolares Rede de Bibliotecas Escolares Digital Media-Art School libraries School libraries network
Pedagogical Context
Citation
Gonçalves, Vítor Manuel Domingues - A hora do conto na biblioteca escolar [Em linha]: o contributo da média-arte digital através de atividades de Transmedia Storytelling. [S.l.]: [s.n.], 2024. 334 p.