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Gamification badges and ratings: impact in a academic social network

dc.contributor.authorSaraiva, Fernando
dc.contributor.authorMorgado, Lina
dc.contributor.authorRocio, Vitor
dc.date.accessioned2017-11-14T11:27:04Z
dc.date.available2017-11-14T11:27:04Z
dc.date.issued2017-06
dc.description.abstractThe article describes the Impact of using Gamification Elements like Badges, Status Bar and a Rating System on the Interaction, Collaboration, Cooperation and the Presences of the Community of Inquiry Framework, inside an Academic Social Platform. We used a Design Base Research Methodology with Mixed Methods. We started by collecting opinions of users using semistructured interviews. The results from coding, informed on the construction of a gamified prototype, made with Elgg. Then Usability tests were conducted and the data helped refine the subsequent implementation. A Survey was deployed, Observations were made, and we gathered some Analytics. Results are presented congruent to the iterations and discussed. Some indications for the use of Badges and the implementation of Gamification are considered.pt_PT
dc.description.sponsorshipLaboratório de Educação a Distância e eLearning (LE@D) http://lead.uab.pt/ - Projeto Educação Online e Web Socialpt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSaraiva, Fernando; Morgado, Lina; Rocio, Vitor - Gamification badges and ratings: impact in an academic social network. In GamiLearn'17. Workshop on Gamification and Games for Learning, 1, Tenerife, 2017 - "Workshop on gamification... " [Em linha]. Tenerife: Universidad de La Laguna, 2017. ISBN 978-84-697-3570-1. 4 p.pt_PT
dc.identifier.isbn978-84-697-3570-1
dc.identifier.urihttp://hdl.handle.net/10400.2/6712
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherUniversidad de La Lagunapt_PT
dc.relation.publisherversionhttps://riull.ull.es/xmlui/handle/915/4782pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectDesign based reseachpt_PT
dc.subjectElggpt_PT
dc.subjectCommunity of inquirypt_PT
dc.titleGamification badges and ratings: impact in a academic social networkpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceTenerife, Spainpt_PT
oaire.citation.endPage4pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title1st Workshop on Gamification and Games for Learning (GamiLearn’17)pt_PT
person.familyNameVaz Guedes Bacelar Saraiva
person.familyNameMorgado
person.familyNameRocio
person.givenNameFernando José
person.givenNameLina
person.givenNameVitor
person.identifierR-000-HKF
person.identifier.ciencia-id371D-63B4-840D
person.identifier.ciencia-idDA1C-8D7A-8A82
person.identifier.ciencia-id0418-C5A8-59E2
person.identifier.orcid0000-0002-8160-5911
person.identifier.orcid0000-0002-4973-6727
person.identifier.orcid0000-0002-3314-898X
person.identifier.ridD-3122-2012
person.identifier.scopus-author-id55980016200
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication7af9a3db-c26b-48ca-9510-35a3d70b8ab1
relation.isAuthorOfPublication176c0efa-4887-4890-adb3-24429d7f89cc
relation.isAuthorOfPublication7cab4248-456c-46bf-a1cf-bbd212928171
relation.isAuthorOfPublication.latestForDiscovery176c0efa-4887-4890-adb3-24429d7f89cc

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