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A personalized narrative method to improve serious games

dc.contributor.authorRosal, Tatianna
dc.contributor.authorSão Mamede, Henrique
dc.contributor.authorSilva, Miguel Mira da
dc.date.accessioned2022-12-14T12:51:25Z
dc.date.available2022-12-14T12:51:25Z
dc.date.issued2022-05-17
dc.description.abstractSerious Games apply game strategies to a training environment to encourage participants to make decisions and face challenges - the more interactive, the greater the participants’ involvement with the content. Moreover, the best way to train is to simulate and identify scenarios for decision making, recreating situations, and strategies for learning. The Serious Games for training have this purpose. A Serious Game for training can be refined with a game narrative, a methodology centered on group experience defining problems and giving solutions through the game story. The challenge is how to diversify a unique narrative according to the individual player’s experience. The present study aims to answer, using Design Science Research, whether a personalized narrative can improve the design of serious games for training. The specific goal is to design, develop and evaluate an artifact based on Design Thinking to design a personalized narrative method for Serious Games.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationRosal, T., Mamede, H.S., da Silva, M.M. (2022). A Personalized Narrative Method to Improve Serious Games. In: Rocha, A., Adeli, H., Dzemyda, G., Moreira, F. (eds) Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, vol 469. Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_55pt_PT
dc.identifier.doi10.1007/978-3-031-04819-7_55pt_PT
dc.identifier.isbn978-3-031-04818-0 (Print)
dc.identifier.isbn978-3-031-04819-7 (Online)
dc.identifier.urihttp://hdl.handle.net/10400.2/12725
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.subjectSerious gamespt_PT
dc.subjectDesign thinkingpt_PT
dc.subjectGame narrativept_PT
dc.subjectPersonalized narrativept_PT
dc.titleA personalized narrative method to improve serious gamespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceCham, Switzerlandpt_PT
oaire.citation.endPage580pt_PT
oaire.citation.startPage573pt_PT
oaire.citation.titleWorldCIST 2022. Information Systems and Technologiespt_PT
oaire.citation.volume469pt_PT
person.familyNameRosal
person.familyNameSão Mamede
person.familyNameSilva
person.givenNameTatianna
person.givenNameHenrique
person.givenNameMiguel Mira da
person.identifierR-002-0P0
person.identifier.ciencia-id7F17-9DAD-C007
person.identifier.ciencia-idEC14-8F46-B9CE
person.identifier.orcid0000-0002-5835-8588
person.identifier.orcid0000-0002-5383-9884
person.identifier.orcid0000-0002-0489-4465
person.identifier.scopus-author-id36458782500
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationdba5926c-86a7-4121-969e-1108ab0a08a0
relation.isAuthorOfPublication86fd6131-eed5-42be-9639-9466ddf680ab
relation.isAuthorOfPublication75d88af7-afb1-4be5-b4d6-3d8c1a17a560
relation.isAuthorOfPublication.latestForDiscovery86fd6131-eed5-42be-9639-9466ddf680ab

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