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The enredo game-installation: a proposal to counter hate speech online

dc.contributor.authorCosta, Susana
dc.contributor.authorTavares, Mirian
dc.contributor.authorBidarra, José
dc.contributor.authorSilva, Bruno Mendes da
dc.date.accessioned2022-12-06T16:49:59Z
dc.date.available2022-12-06T16:49:59Z
dc.date.issued2023
dc.description.abstractIn this article we encourage conflict sensitive attitudes and multicultural awareness based on the potential for creative responses. Through digital media art and serious games strategies we seek to create safe areas for dialogue, debate, and awareness of hate speech. These solutions will be even more effective if they are based on the understanding of how different forms of expression emerge, interact, and potentially dissipate in the virtual environment. Grounded on the possibilities of digital media art, through a practice-based research methodology, we explore the process of creating a gamified counternarrative, designed with the objective of responding to hate speech, and, at the same time, capable of providing an experience of aesthetic enjoyment. Foreseeing the establishment of a collaborative network with the educational community and the non-specialized public (parents, youth, associations, educators), this project is also based on the key concepts of media and information literacy, which are important not only to understand and analyze the phenomenon of online hate speech, but also to develop strategies and tools that allow the containment of this type of speech.pt_PT
dc.description.sponsorshipThis publication is financed by national funds through the projects “UIBD/04019/2020 CIAC” and “UI/BD/150850/2021” of the Foundation for Science and Technology.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCosta, S., Tavares, M., Bidarra, J., & Mendes da Silva, B. (2023). The Enredo Game-Installation: A Proposal to Counter Hate Speech Online. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication III. DIGICOM 2022. Springer Series in Design and Innovation, vol 27. Springer, Cham. https://doi.org/10.1007/978-3-031-20364-0_27pt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-031-20364-0_27pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.2/12678
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation“Jogos e Comunidades: Conter o Discurso de Ódio na rede”
dc.subjectOnline hate speechpt_PT
dc.subjectMedia literacypt_PT
dc.subjectDigital gamespt_PT
dc.titleThe enredo game-installation: a proposal to counter hate speech onlinept_PT
dc.typeconference object
dspace.entity.typePublication
oaire.awardTitle“Jogos e Comunidades: Conter o Discurso de Ódio na rede”
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/OE/UI%2FBD%2F150850%2F2021/PT
oaire.citation.conferencePlaceEstados Unidospt_PT
oaire.citation.titleDIGICOM 2022. Advances in Design and Digital Communication IIIpt_PT
oaire.citation.volume27pt_PT
oaire.fundingStreamOE
person.familyNamecosta
person.familyNameNogueira Tavares
person.familyNameBidarra
person.familyNameMendes da Silva
person.givenNamesusana
person.givenNameMirian Estela
person.givenNameJosé
person.givenNameBruno
person.identifierM-9115-2013
person.identifier.ciencia-id5410-5E1F-7E7E
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.ciencia-id4E1C-88E4-3670
person.identifier.orcid0000-0001-6117-5988
person.identifier.orcid0000-0002-9622-6527
person.identifier.orcid0000-0002-2082-5996
person.identifier.orcid0000-0003-3207-5667
person.identifier.scopus-author-id6505859253
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
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