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- Preserving story choreographies across multiple platforms: an approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videosPublication . Lacet, Demetrius; Penicheiro, Filipe; Morgado, Leonel; Coelho, AntónioThis article presents an approach that allows the reuse of choreographies of digital stories, regardless of the platform for which they have been developed. Nowadays, story choreographies are linked to either game technology, simulations or interactive animations for which they have been implemented, so they become unavailable as these platforms become obsolete. This limits their reuse, because to perpetuate these digital stories requires new and repeated efforts and investments in its re-creation for new technological platforms that appear in substitution of the previous ones. We propose a methodology to safeguard the semantics of this "narrative choreographies" in an independent way, allowing them to be automatically adapted to new technological platforms when the original ones become obsolete.
- Frontiers of the past in the digital world: multidisciplinary collaboration in the 3D reconstitution of medieval border townsPublication . Cuesta-Gómez, Fabián; Trindade, Luísa; Silva, Gonçalo Melo da; Alves, Tiago; Filipe, João; Lscet, Demetrius; van Zeller, Maria; Morgado, Leonel; Prata, Sara; Coelho, António; Costa, Adelaide MillánThe virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town’s urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and digital technologies like photogrammetry and 3D scanning. Co-creation workshops aligned diverse knowledge, leading to creative solutions that balanced historical accuracy and technical feasibility. Despite budget constraints, it produced a highquality digital reconstitution with insights for future virtual heritage projects.