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- Shamanic interfaces for computers and gaming platformsPublication . Carvalho, Filipe; Morgado, Leonel; Coelho, AntónioNatural user interfaces are becoming widespread as a focus of research in human-computer interaction. Gestural interaction is an important part of this field, but generally done by mimicry. This raises concerns such as the necessity of creating abstractions for non-imitable commands and the difficulty of finding gestures that are meaningful for a worldwide audience. Cultural backgrounds impart different meanings to gestures. In this research , we explore the concept of allowing individuals to interact with computer systems using gesture from the individual’s own culture, focusing on a software engineering approach to support this idea. The aim is to leverage the rich semantics of non-mimicry cultural gestures to expand gestural interaction to support abstract commands for instructions that do not have a matching gestural imitation. This approach also holds the potential to support the learning of gestural commands, by linking them to the cultural background of each user. The proposed software engineering approach demonstrates the feasibility of planning applications with commands in mind, not specific gestures, separating concerns between gestural identification (which can include cultural background elements) and actual commands.
- Immersive learning experiences for understanding complex systemsPublication . Fernandes, Luís; Morgado, Leonel; Paredes, Hugo; Coelho, António; Richter, JonathonComplexity is core part of our lives. Aware or not, people need to understand and communicate complex ideas and perspectives. Understanding and communicating complexity can be facilitated through interactive simulations. Doing so in the physical world is often impractical, however. Users and developers are overloaded with information and ambiguity, costs are prohibitive, and unsupervised physical simulations raise safety concerns. Novel immersive technology might hold the key to transforming how we tackle understanding and communicating complexity. In this position paper, we propose empowering user agency and perception to take part in complex learning experiences and create their own, combining two factors: enhanced visual and spatial context provided by location-awareness, immersive environments, and somatic, embodied agency; and enhanced cultural and social context by leveraging as input methods the rich semantics of cultural-social gestures and rituals. To deem the feasibility of this argument, we propose developing two culture-aware prototypes, one for the Confederated Salish and Kootenai Tribes in Montana, United States, and another for a Western Europe cultural context.