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  • Desenvolvimento do jogo sério Web Segura: estudo de um caso orientado para públicos seniores
    Publication . Bernardino, Iolanda; Bidarra, José; Baptista, Ricardo; São Mamede, Henrique
    O retrato de uma sociedade digital passa por esta reger o seu quotidiano conforme o acesso à Internet, em casa, no emprego e na vida social. Mas os seniores não sentem essa necessidade, apesar de esta situação se estar a alterar, uma vez que tudo ao seu redor se gere pelo digital. Estes aventuram-se pela navegação web sem consciência dos perigos que detém, como o roubo de dados pessoais, notícias falsas ou compras online fraudulentas. Assim, a investigação promove um jogo sério que expõe essas situações digitalmente inseguras e, através de desafios, um grupo de seniores da rede de Universidades Seniores altera os seus comportamentos. Estes jogam a Web Segura, um jogo educacional online, desenvolvido na plataforma WordPress com desafios do plugin H5P.
  • An initial framework for adaptive serious games based on a systematic literature review
    Publication . Pistono, Alvaro; Santos, Arnaldo; Baptista, Ricardo
    Serious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology.
  • Inven!RA Architecture for sustainable deployment of immersive learning environments
    Publication . Morgado, Leonel; Coelho, António; Beck, Dennis; Gütl, Christian; Cassola, Fernando; Baptista, Ricardo; Pedrosa, Daniela; Cruzeiro, Tiago; Cota, Duarte; Grilo, Ricardo; Schlemmer, Eliane; van Zeller, Maria
    The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.