Browsing by Author "Branco, Pedro"
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- Global terrorism database vizualization: um projecto de arte digital suportado por visualização de informaçãoPublication . Moura, João Martinho; Sousa, Jorge; Branco, Pedro; Marcos, AdéritoEsta comunicação apresenta uma aplicação de visualização da informação, o Global Terrorism Database Visualization (GTDV) abordando a questão do terrorismo. O projecto GTDV recorre a técnicas e processos de visualização da informação, dando ênfase á estética, além da funcionalidade, exibindo dados de eventos terroristas ocorridos entre 1970 e 2004, compilados a partir do Global Terrorism Database, da Universidade de Maryland, E.U.A.. É descrita a interface do GTDV, sendo realizada uma análise crítica e especificadas as técnicas estruturais e de visualização utilizadas. O projecto GTDV visa contribuir para a emergência de um conhecimento aprofundado sobre a problemática do terrorismo
- NUVE : na senda da performance digitalPublication . Moura, João Martinho; Marcos, Adérito; Barros, Né; Branco, PedroO projeto aqui apresentado possui como objectivo explorar as possibilidades artísticas oferecidas por performances digitais em tempo real, na forma de dança, encarada como forma de expressão corporal privilegiada, na interação entre o performer e um artefacto digital, interação que se estabelece como o elemento condutor de toda a narrativa cénica. Para pesquisar as possibilidades referidas, conceptualizou-se, desenvolveu-se e implementou-se um artefacto digital, chamado NUVE, tendo como finalidade a criação de um espetáculo de dança onde um performer interagirá com o sistema, dando origem a uma performance digital fluida, alicerçada na temática do corpo analógico versus o corpo digital/ virtual, espetáculo este que será exibido em público.
- NUVE: resizing the digital gesturePublication . Moura, João Martinho; Marcos, Adérito; Barros, Né; Branco, PedroThe project presented here aims to explore the artistic possibilities offered by digital performances in real-time, in the form of dance, which is regarded as a privileged form of body language in the interaction between the performer and a digital artefact, an interaction that establishes itself as the driving element of the whole scenic narrative. To research the aforementioned possibilities, a digital artefact named NUVE was conceptualized, developed and implemented for the purpose of creating a dance performance where a performer will interact with the system, resulting in a fluid digital performance based on the theme of the analogue body versus the digital/virtual body, a performance that will be exhibited in public.
- The computer medium in digital art's creative processPublication . Marcos, Adérito; Branco, Pedro; Carvalho, João ÁlvaroArt objects might be described as symbolic objects that aim at stimulating emotions. They reach us through our senses (visual, auditory, tactile, or other). They are displayed by means of physical material (stone, paper, wood, etc.) and combine some patterns to produce an aesthetic composition. They convey some message, normally to suggest some state of mind or to induce an emotion and the consequent feeling on the side of the viewer. Digital art differs from conventional art pieces by the use of computers and computer-based artifacts that manipulate digitally coded information, inheriting the almost unlimited possibilities in interaction, virtualization and manipulation of information the computer medium offers. In this chapter the authors propose to analyze and discuss the concepts and definitions behind digital art, emphasizing how the computer medium is itself the tool and the raw material in its creation, especially if we stress the fact that the conception and design of artistic information content is at the heart of any artistic work. Furthermore the authors present a framework for digital art creation that consists of a common design space where digital artists can smoothly progress from the concept until the final artifact while exploring the computer medium to its maximum potential.
- The creation process in digital artPublication . Marcos, Adérito; Branco, Pedro; Zagalo, NelsonThe process behind the act of the art creation or the creation process has been the subject of much debate and research during the last fifty years at least, even thinking art and beauty has been a subject of analysis already by the ancient Greeks such were Plato or Aristotle. Even though intuitively it is a simple phenomenon, creativity or the human ability to generate innovation (new ideas, concepts, etc.) is in fact quite complex. It has been studied from the perspectives of behavioral and social psychology, cognitive science, artificial intelligence, philosophy, history, design research, digital art, and computational aesthetics, among others. In spite of many years of discussion and research there is no single, authoritative perspective or definition of creativity, i.e., there is no standardized measurement technique. Regarding the development process that supports the intellectual act of creation it is usually described as a procedure where the artist experiments the medium, explores it with one or more techniques, changing shapes, forms, appearances, where beyond time and space, he/she seeks his/her way out to a clearing, i.e., envisages a path from intention to realization. Duchamp in his lecture “The Creative Act” states the artist is never alone with his/her artwork; there is always the spectator that later on will react critically to the work of art. If the artist succeeds in transmitting his/her intentions in terms of a message, emotion or feeling to the spectator then a form of aesthetic osmosis actually takes place through the inert matter (the medium) that enabled this communication or interaction phenomenon to occur. The role of the spectator may become gradually more active by interacting with the artwork itself possibly changing or becoming a part of it [2][4].
- You move you interact:a full-body dance in-between reality and virtualityPublication . Moura, João Martinho; Sousa, Jorge; Branco, Pedro; Marcos, AdéritoYMYI (You Move You Interact) is an interactive digital installation designed to encourage a body performing dialogue with an artificial system, uncovering an ongoing interchange between the body kinetic universe and the audivisual imagery embodied in the interface. YMYI sets a stage where body gestures and movements guide a audiovisual installation invoking an imaginary of body expressiveness.