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Advisor(s)
Abstract(s)
As constantes inovações introduzidas pelas novas tecnologias da informação têm vindo a influenciar hábitos quotidianos. Os dispositivos eletrónicos já fazem parte do dia a dia das pessoas. Neste contexto, o presente trabalho de investigação pretende conjugar o desenvolvimento de um Livro Eletrónico com um sistema de Realidade Aumentada que proporcione um valor acrescentado num modelo pedagógico para o ensino da matemática do 3.º ciclo do Ensino Secundário. Assim, foi desenvolvido um protótipo que integra o Livro Eletrónico com a Realidade Aumentada, testado num ambiente de sala de aula perante uma amostra de conveniência. Através da realização de um inquérito por questionário aplicado a alunos do 3.º ciclo, pretendeu-se aferir da aplicabilidade deste recurso pedagógico num contexto educacional.
Com o recurso à biblioteca em código aberto EPUBGen em java ficou latente a simplicidade do desenvolvimento do Livro Eletrónico no formato ePub. O modelo de Realidade Aumentada pôde ser facilmente implementado com o recurso a ferramentas em código aberto. A biblioteca ARToolkit demostrou a simplicidade de criação de uma aplicação de Realidade Aumentada para o sistema operativo Android. Ainda neste contexto, o IDE Android Studio, facilitou o desenvolvimento de aplicações Android.
Constatou-se em testes preliminares que os alunos demonstraram um elevado interesse por este protótipo devido à sua usabilidade, sugerindo a sua implementação alargada no ensino.
Our everyday habits are being influenced by information technology and its ever changing innovations. Consumer electronic devices are already a part of our everyday life. At this point, the research work here presented aims to conciliate the development of an electronic book with an augmented reality system which will allow a learning model overvalue in mathematics 3rd cycle high school teaching. Thus, a prototype has been developed that integrates the electronic book with the augmented reality, tested in classroom environment before an adequate student sample. The applicability of this teaching model in educational context was verified thru an inquiry distributed to 3rd cycle high school students only. The usage of opensource EPUBGen java library underlined the simplicity of ePub format development for electronic books. As for the augmented reality model it was easily implemented using opensource tools. The ARToolkit library has shown how simple it is to create an augmented reality application targeting the android operating system. Development wise Android Studio IDE made Android application development an easy task. At Preliminary testing Students demonstrated an high level of interest over the prototype due to its usability suggesting wide-spread school system implementation.
Our everyday habits are being influenced by information technology and its ever changing innovations. Consumer electronic devices are already a part of our everyday life. At this point, the research work here presented aims to conciliate the development of an electronic book with an augmented reality system which will allow a learning model overvalue in mathematics 3rd cycle high school teaching. Thus, a prototype has been developed that integrates the electronic book with the augmented reality, tested in classroom environment before an adequate student sample. The applicability of this teaching model in educational context was verified thru an inquiry distributed to 3rd cycle high school students only. The usage of opensource EPUBGen java library underlined the simplicity of ePub format development for electronic books. As for the augmented reality model it was easily implemented using opensource tools. The ARToolkit library has shown how simple it is to create an augmented reality application targeting the android operating system. Development wise Android Studio IDE made Android application development an easy task. At Preliminary testing Students demonstrated an high level of interest over the prototype due to its usability suggesting wide-spread school system implementation.
Description
Keywords
Dispositivos móveis Ensino das matemáticas Ensino secundário 3º ciclo Ebook Mlearning Elearning Realidade aumentada Recursos educativos eBook Augmented reality Mobile learning
Pedagogical Context
Citation
Sanches, José Manuel Jorge - Desenvolvimento de um recurso pedagógico interativo [Em linha]: integração do livro eletrónico (eBook) e da Realidade Aumentada (RA) no ensino da matemática. [S.l.]: s.n.], 2017. 129 p.