dc.contributor.author | Marcos, Adérito | |
dc.contributor.author | Branco, Pedro | |
dc.contributor.author | Carvalho, João Álvaro | |
dc.date.accessioned | 2012-12-03T10:53:12Z | |
dc.date.available | 2012-12-03T10:53:12Z | |
dc.date.issued | 2009 | |
dc.description.abstract | Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us through our senses (visual, auditory, tactile, or other). They are displayed by means of physical material (stone, paper, wood, etc.) and combine some patterns to produce an aesthetic composition. They convey some message, normally to suggest some state of mind or to induce an emotion and the consequent feeling on the side of the viewer. Digital art differs from conventional art pieces by the use of computers and computer-based artifacts that manipulate digitally coded information, inheriting the almost unlimited possibilities in interaction, virtualization and manipulation of information the computer medium offers. In this chapter the authors propose to analyze and discuss the concepts and definitions behind digital art, emphasizing how the computer medium is itself the tool and the raw material in its creation, especially if we stress the fact that the conception and design of artistic information content is at the heart of any artistic work. Furthermore the authors present a framework for digital art creation that consists of a common design space where digital artists can smoothly progress from the concept until the final artifact while exploring the computer medium to its maximum potential. | por |
dc.identifier.citation | Marcos, Adérito; Branco, Pedro; Carvalho, João Álvaro - The computer medium in digital art's creative process. In Braman, James; Vincenti, Giovanni; Trajkovski, Goran, eds. - "Handbook of Research on Computational Arts and Creative Informatics" [Em linha]. USA: IGI Global, 2009. ISBN 978-1-60566-352-4. p. 1-25 | por |
dc.identifier.isbn | 978-1-60566-352-4 | |
dc.identifier.uri | http://hdl.handle.net/10400.2/2205 | |
dc.language.iso | eng | por |
dc.peerreviewed | yes | por |
dc.publisher | IGI Global, USA | por |
dc.relation.publisherversion | doi:10.4018/978-1-60566-352-4.ch001 | por |
dc.subject | Computer medium | por |
dc.subject | Creative process | por |
dc.subject | Digital art | por |
dc.title | The computer medium in digital art's creative process | por |
dc.type | book part | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Estados Unidos da América | por |
oaire.citation.endPage | 25 | por |
oaire.citation.startPage | 1 | por |
oaire.citation.title | James Braman, Giovanni Vincenti e Goran Trajkovski (Eds.), Handbook of Research on Computational Arts and Creative Informatics | por |
person.familyName | Marcos | |
person.givenName | Adérito | |
person.identifier | R-000-03D | |
person.identifier.ciencia-id | 0617-948A-BB8D | |
person.identifier.orcid | 0000-0002-9164-9686 | |
person.identifier.scopus-author-id | 22980054100 | |
rcaap.rights | restrictedAccess | por |
rcaap.type | bookPart | por |
relation.isAuthorOfPublication | f734cd7c-b591-4398-833c-babb5f227a41 | |
relation.isAuthorOfPublication.latestForDiscovery | f734cd7c-b591-4398-833c-babb5f227a41 |
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