Publicação
Players’ perceptions of learning, transferability, and future gaming: a reflexive thematic analysis in Portugal
| datacite.subject.fos | Ciências Sociais::Psicologia | |
| datacite.subject.fos | Ciências Sociais::Outras Ciências Sociais | |
| datacite.subject.fos | Humanidades::Outras Humanidades | |
| datacite.subject.fos | Engenharia e Tecnologia::Outras Engenharias e Tecnologias | |
| datacite.subject.sdg | 04:Educação de Qualidade | |
| dc.contributor.author | Sousa, Carla | |
| dc.contributor.author | Oliveira, Ana Filipa | |
| dc.contributor.author | Gursesli, Mustafa Can | |
| dc.contributor.author | Pirola, Amanda Cei Santos | |
| dc.contributor.author | Anbar, Ege | |
| dc.contributor.author | Tsvetkova, Paulina | |
| dc.contributor.author | Neves, Pedro Pinto | |
| dc.date.accessioned | 2026-09-09T08:22:00Z | |
| dc.date.available | 2026-09-09T08:22:00Z | |
| dc.date.issued | 2026-09 | |
| dc.description.abstract | Despite extensive evidence on the effectiveness of games as learning spaces, players’ perceptions of learning transferability remain underexplored. Transferability refers to the ability to apply knowledge or skills beyond the context in which they were acquired. How players perceive and narrate this process is relevant to understanding the adoption and potential effectiveness of games for learning. This article reports a study exploring players’ perceptions of learning through video games, the transferability of game-related skills, and their views on the future of gaming and online spaces. Framed within a larger multi-method study, the Reflexive Thematic Analysis was based on two open-ended questions answered by a non-probabilistic sample of 627 Portuguese-speaking players (M = 27.09; SD = 11.84𝑦𝑒𝑎𝑟𝑠). Participants identified several skills and ideas that they perceived as acquired through video games and transferable to other areas of life, in cognitive, social, cultural, emotional, and creative dimensions. They also described a recurring tension between perceived benefits and risks, alternating between educational and economic opportunities, as well as concerns about addiction, isolation, and commercial exploitation. Although situated within the Portuguese context, these findings encourage broader discussion of gaming’s role in everyday life and support the need for further qualitative research on perceived transferability. | eng |
| dc.description.sponsorship | The first author acknowledges the support of LE@D - Laboratory of Distance Education and eLearning, Universidade Aberta, Portu-gal, funded by National Funds through Fundação para a Ciência e Tecnologia, within the scope of the projects UID/4372/2025 and UID/PRR/04372/2025 (https://doi.org/10.54499/UID/04372/2025). Ana Filipa Oliveira’s participation in this work was funded by FCT under the Programme Scientific Employment Stimulus-Individual Call (Project byCitizens - Building Youth Citizenship Through Intergen-erational approaches and digital media), financed by national funds (2023.07889.CEECIND). | |
| dc.identifier.citation | Sousa, C., Oliveira, A. F., Gursesli, M. C., Pirola, A. C. S., Anbar, E., Tsvetkova, P., & Neves, P. P. (2026). Players’ perceptions of learning, transferability, and future gaming: A reflexive thematic analysis in Portugal. Entertainment Computing, 58, 101190. https://doi.org/10.1016/j.entcom.2026.101190 | |
| dc.identifier.doi | 10.1016/j.entcom.2026.101190 | |
| dc.identifier.issn | 2212-7209 | |
| dc.identifier.uri | http://hdl.handle.net/10400.2/22357 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Elsevier | |
| dc.relation | Distance Education and Elearning Laboratory | |
| dc.relation | byCitizens - Building Youth Citizenship Through Intergenerational approaches and digital media | |
| dc.relation.hasversion | https://www.sciencedirect.com/science/article/pii/S1875952126001126 | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Learning | |
| dc.subject | Play | |
| dc.subject | Players’ perceptions | |
| dc.subject | Thematic analysis | |
| dc.subject | Transferability | |
| dc.subject | Self-perception | |
| dc.title | Players’ perceptions of learning, transferability, and future gaming: a reflexive thematic analysis in Portugal | eng |
| dc.type | journal article | |
| dspace.entity.type | Publication | |
| oaire.awardNumber | UIDP/04372/2020 | |
| oaire.awardNumber | 2023.07889.CEECIND/CP2877/CT0003 | |
| oaire.awardTitle | Distance Education and Elearning Laboratory | |
| oaire.awardTitle | byCitizens - Building Youth Citizenship Through Intergenerational approaches and digital media | |
| oaire.awardURI | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F04372%2F2020/PT | |
| oaire.awardURI | http://hdl.handle.net/10400.2/22354 | |
| oaire.citation.title | Entertainment Computing | |
| oaire.citation.volume | 58 | |
| oaire.fundingStream | 6817 - DCRRNI ID | |
| oaire.fundingStream | CEEC IND6ed | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Sousa | |
| person.familyName | Oliveira | |
| person.familyName | Neves | |
| person.givenName | Carla | |
| person.givenName | Ana Filipa | |
| person.givenName | Pedro Pinto | |
| person.identifier.ciencia-id | 091F-7F7D-45DE | |
| person.identifier.ciencia-id | 5C11-E559-A425 | |
| person.identifier.orcid | 0000-0003-1036-963X | |
| person.identifier.orcid | 0000-0002-0883-7361 | |
| person.identifier.orcid | 0000-0003-2887-0860 | |
| person.identifier.scopus-author-id | 12141995500 | |
| project.funder.identifier | http://doi.org/10.13039/501100001871 | |
| project.funder.name | Fundação para a Ciência e a Tecnologia | |
| relation.isAuthorOfPublication | 5f0be79e-21f6-42c7-b847-bb5cd0a30154 | |
| relation.isAuthorOfPublication | a9ac96f7-804a-4020-a3ef-e4b209db84ee | |
| relation.isAuthorOfPublication | 1930c3fd-2851-4352-b1ab-090211792c52 | |
| relation.isAuthorOfPublication.latestForDiscovery | a9ac96f7-804a-4020-a3ef-e4b209db84ee | |
| relation.isProjectOfPublication | 42c58128-ac48-4fb2-bb48-c5b5d6faa031 | |
| relation.isProjectOfPublication | df29d00d-f1f5-4cfc-93a9-f024d2433e34 | |
| relation.isProjectOfPublication.latestForDiscovery | 42c58128-ac48-4fb2-bb48-c5b5d6faa031 |
Ficheiros
Principais
1 - 1 de 1
Miniatura indisponível
- Nome:
- Sousa.et.al_Ent.Comp_ 2026.pdf
- Tamanho:
- 1.2 MB
- Formato:
- Adobe Portable Document Format
- Descrição:
- Full paper for the article "Players’ perceptions of learning, transferability, and future gaming: A Reflexive Thematic Analysis in Portugal” (Sousa et al., 2026). Published in open access at Entertainment Computing (Elsevier).
Licença
1 - 1 de 1
Miniatura indisponível
- Nome:
- license.txt
- Tamanho:
- 1.97 KB
- Formato:
- Item-specific license agreed upon to submission
- Descrição:
