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Gamification approaches to the early stage of innovation

dc.contributor.authorPatrício, Rui
dc.contributor.authorMoreira, Antonio
dc.contributor.authorZurlo, Francesco
dc.date.accessioned2026-02-19T12:32:30Z
dc.date.available2026-02-19T12:32:30Z
dc.date.issued2018-12-14en_US
dc.date.updated2026-01-27T01:02:22Z
dc.description.abstractDespite the growing adoption and acceptance of gamification approaches among firms, the relationship between gamification and the early stage of innovation is confusing and deserves further attention in order to produce added‐value exploratory knowledge. This paper puts forward the idea that gamification approaches can support the early stage of innovation by making a cross‐comparison of published case studies of firms where gamification was used to address innovation challenges, e.g. use of gamification elements and tools that support the generation of ideas for developing new product concepts or entering new markets. In order to understand and clarify the relationship between gamification and the early stage of innovation, the paper proposes an analytical framework that provides a consistent and organized picture of the use of gamification approaches for innovation purposes. Research findings provide a conceptualization of gamification in the context of the early stage of innovation and demonstrate significant outcomes of these types of approaches with regard to the various forms of engagement, team spirit, consensus building, knowledge transfer, creative thinking and productivity.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.1111/caim.12284en_US
dc.identifier.eid2-s2.0-85052365659en_US
dc.identifier.slugcv-prod-367230
dc.identifier.urihttp://hdl.handle.net/10400.2/21368
dc.language.isoeng
dc.peerreviewedyes
dc.rights.uriN/A
dc.titleGamification approaches to the early stage of innovationeng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage511
oaire.citation.issue4en_US
oaire.citation.startPage499
oaire.citation.titleCreativity and Innovation Managementen_US
oaire.citation.volume27en_US
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNamePatrício
person.familyNameMoreira
person.familyNameZurlo
person.givenNameRui
person.givenNameAntonio
person.givenNameFrancesco
person.identifier.orcid0000-0001-5428-1803
person.identifier.orcid0000-0002-6613-8796
person.identifier.orcid0000-0002-7095-0699
rcaap.cv.cienciaid541F-5442-5666 | António Carrizo Moreira
rcaap.rightsrestrictedAccessen_US
relation.isAuthorOfPublication152d6880-ea6c-466b-a68d-61d7359b69e3
relation.isAuthorOfPublication51ad303d-335c-4e2f-bae3-fffffef2e2f5
relation.isAuthorOfPublication56c17d98-a07b-4f1f-bd10-085a33d96352
relation.isAuthorOfPublication.latestForDiscovery51ad303d-335c-4e2f-bae3-fffffef2e2f5

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