dc.contributor.author | Leitão, Rui | |
dc.contributor.author | Rodrigues, Joao M. F. | |
dc.contributor.author | Marcos, Adérito | |
dc.date.accessioned | 2018-04-17T13:33:03Z | |
dc.date.available | 2019-07-01T00:30:54Z | |
dc.date.issued | 2018-04 | |
dc.description.abstract | As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils’ learning experiences. This paper presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids. | pt_PT |
dc.description.sponsorship | This research was supported by the Arts and Humanities Research Council Design Star CDT (AH/L503770/1), the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIAC-Research Centre for Arts and Communication. | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | Leitão, Rui; Rodrigues, João M. F.; Marcos, Adérito - Mobile learning: benefits of augmented reality in geometry teaching. In Khosrow-Pour, Mehdi., ed. - "Enhancing art, culture, and design with technological integration" [Em linha]. Hershey: IGI Global, 2018. ISBN 978-1-5225-5023-5. p. 234-257 | pt_PT |
dc.identifier.doi | 10.4018/978-1-5225-5023-5.ch012 | pt_PT |
dc.identifier.isbn | 978-1-5225-5023-5 | |
dc.identifier.uri | http://hdl.handle.net/10400.2/7270 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | IGI Global | pt_PT |
dc.subject | Education technology | pt_PT |
dc.subject | Mobile devices | pt_PT |
dc.subject | M-learning | pt_PT |
dc.subject | Game-based learning | pt_PT |
dc.subject | Extraneous cognitive load | pt_PT |
dc.subject | Design thinking | pt_PT |
dc.subject | Concept design | pt_PT |
dc.subject | Augmented reality | pt_PT |
dc.subject | Geometry | pt_PT |
dc.title | Mobile learning: benefits of augmented reality in geometry teaching | pt_PT |
dc.type | book part | |
dspace.entity.type | Publication | |
oaire.awardURI | info:eu-repo/grantAgreement/FCT/5876/UID%2FEEA%2F50009%2F2013/PT | |
oaire.citation.conferencePlace | USA | pt_PT |
oaire.citation.endPage | 257 | pt_PT |
oaire.citation.startPage | 234 | pt_PT |
oaire.citation.title | Enhancing Art, Culture, and Design With Technological Integration | pt_PT |
oaire.fundingStream | 5876 | |
person.familyName | Marcos | |
person.givenName | Adérito | |
person.identifier | R-000-03D | |
person.identifier.ciencia-id | 0617-948A-BB8D | |
person.identifier.orcid | 0000-0002-9164-9686 | |
person.identifier.scopus-author-id | 22980054100 | |
project.funder.identifier | http://doi.org/10.13039/501100001871 | |
project.funder.name | Fundação para a Ciência e a Tecnologia | |
rcaap.embargofct | Direitos de autor cedidos à editora IGI. | pt_PT |
rcaap.rights | openAccess | pt_PT |
rcaap.type | bookPart | pt_PT |
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