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Mobile learning: benefits of augmented reality in geometry teaching

dc.contributor.authorLeitão, Rui
dc.contributor.authorRodrigues, Joao M. F.
dc.contributor.authorMarcos, Adérito
dc.date.accessioned2018-04-17T13:33:03Z
dc.date.available2019-07-01T00:30:54Z
dc.date.issued2018-04
dc.description.abstractAs a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils’ learning experiences. This paper presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids.pt_PT
dc.description.sponsorshipThis research was supported by the Arts and Humanities Research Council Design Star CDT (AH/L503770/1), the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIAC-Research Centre for Arts and Communication.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationLeitão, Rui; Rodrigues, João M. F.; Marcos, Adérito - Mobile learning: benefits of augmented reality in geometry teaching. In Khosrow-Pour, Mehdi., ed. - "Enhancing art, culture, and design with technological integration" [Em linha]. Hershey: IGI Global, 2018. ISBN 978-1-5225-5023-5. p. 234-257pt_PT
dc.identifier.doi10.4018/978-1-5225-5023-5.ch012pt_PT
dc.identifier.isbn978-1-5225-5023-5
dc.identifier.urihttp://hdl.handle.net/10400.2/7270
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIGI Globalpt_PT
dc.subjectEducation technologypt_PT
dc.subjectMobile devicespt_PT
dc.subjectM-learningpt_PT
dc.subjectGame-based learningpt_PT
dc.subjectExtraneous cognitive loadpt_PT
dc.subjectDesign thinkingpt_PT
dc.subjectConcept designpt_PT
dc.subjectAugmented realitypt_PT
dc.subjectGeometrypt_PT
dc.titleMobile learning: benefits of augmented reality in geometry teachingpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/5876/UID%2FEEA%2F50009%2F2013/PT
oaire.citation.conferencePlaceUSApt_PT
oaire.citation.endPage257pt_PT
oaire.citation.startPage234pt_PT
oaire.citation.titleEnhancing Art, Culture, and Design With Technological Integrationpt_PT
oaire.fundingStream5876
person.familyNameMarcos
person.givenNameAdérito
person.identifierR-000-03D
person.identifier.ciencia-id0617-948A-BB8D
person.identifier.orcid0000-0002-9164-9686
person.identifier.scopus-author-id22980054100
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.embargofctDireitos de autor cedidos à editora IGI.pt_PT
rcaap.rightsopenAccesspt_PT
rcaap.typebookPartpt_PT
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relation.isAuthorOfPublication.latestForDiscoveryf734cd7c-b591-4398-833c-babb5f227a41
relation.isProjectOfPublication58526d01-a13a-48a6-b8ef-273328f30ff6
relation.isProjectOfPublication.latestForDiscovery58526d01-a13a-48a6-b8ef-273328f30ff6

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