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Advisor(s)
Abstract(s)
The work presented in this paper consists in the
development of a game to make the process of learning sign language
enjoyable and interactive. In order to do this, a game was created in
which the player controls a character and interacts with various
objects and non-player characters with the aim of collecting several
gestures from the Portuguese Sign Language. These gestures can then
be represented by the character. This allows the user to visualize and
learn or train the various existing gestures. To raise the interactivity
and to make the game more interesting and motivating, several
checkpoints were placed along the level. This will provide the players
a chance to test the knowledge they have acquired so far on the
checkpoints by using Kinect. A High Scores system was also created
as well as a history to ensure that the game is a continuous motivating
process as well as a learning process.
Description
Keywords
Educational game Gesture language Sign language game development Portuguese sign language
Pedagogical Context
Citation
Escudeiro, P., Escudeiro, N., Reis, R., Barbosa, M., Bidarra, J., Baltazar, A. B., Rodrigues, P., Lopes, J., Norberto, M., & Vaz de Carvalho, C. (2014). Serious Game for Sign Language. Comunicação publicada nas atas da International conference on Intelligent Systems, Data Mining and Information Technology - ICIDIT’2014, Bangkok, Tailândia, 21-22 de abril.