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An initial framework for adaptive serious games based on a systematic literature review

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorPistono, Alvaro
dc.contributor.authorSantos, Arnaldo
dc.contributor.authorBaptista, Ricardo
dc.date.accessioned2025-01-02T15:09:15Z
dc.date.available2025-01-02T15:09:15Z
dc.date.issued2023-01-01
dc.description.abstractSerious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doihttps://doi.org/10.1007/978-3-031-22918-3_18pt_PT
dc.identifier.isbn978-3-031-22917-6 (Print)
dc.identifier.isbn978-3-031-22918-3 (Online)
dc.identifier.urihttp://hdl.handle.net/10400.2/17068
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-031-22918-3_18pt_PT
dc.subjectFrameworkpt_PT
dc.subjectAdaptivept_PT
dc.subjectSerious gamespt_PT
dc.subjectProfessional trainingpt_PT
dc.subjectLearning outcomespt_PT
dc.titleAn initial framework for adaptive serious games based on a systematic literature reviewpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage51pt_PT
oaire.citation.startPage43pt_PT
oaire.citation.titleTechnology and Innovation in Learning, Teaching and Educationpt_PT
person.familyNamede Araujo Pistono
person.familyNameSantos
person.familyNameBaptista
person.givenNameAlvaro Marcos Antonio
person.givenNameArnaldo
person.givenNameRicardo
person.identifierhttps://scholar.google.pt/citations?user=ik_0xPkAAAAJ&hl=pt-PT
person.identifier788349
person.identifier.ciencia-id0B12-4EAC-BD1D
person.identifier.ciencia-id3211-438A-A256
person.identifier.ciencia-idAB1E-A99A-87B8
person.identifier.orcid0000-0001-6863-0453
person.identifier.orcid0000-0001-5139-6728
person.identifier.orcid0000-0002-0317-6381
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationb6e4cd17-c5ce-41b2-89cd-d3ec6091217e
relation.isAuthorOfPublicationb40e1515-a3da-429d-83f6-717be6d9f30d
relation.isAuthorOfPublication40b182c1-9815-40c1-b768-ec48502f3dac
relation.isAuthorOfPublication.latestForDiscoveryb40e1515-a3da-429d-83f6-717be6d9f30d

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