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Abstract(s)
Temos assistido a uma rápida evolução dos sistemas web, em particular dos ambientes
virtuais de aprendizagem que estão constantemente a receber atualizações bem como
vão surgindo novas plataformas para responder a necessidades específicas, é o caso das
plataformas que permitem a criação de mundos virtuais 3D. Levando em conta estes
aspetos surge a necessidade de explorar as potencialidades que a integração destas
plataformas agregaria, por exemplo para o e-learning.
O presente trabalho teve como objetivo o estudo e implementação de abordagens de
integração de ambientes virtuais 3D em ambientes virtuais de aprendizagem,
recorrendo a estratégias de gamificação como complemento para aumentar a
motivação e melhorar o ensino e aprendizagem eletrónico (e-learning). Para tal foi
criado um Ginásio Virtual 3D multiutilizador com sistema de chat utilizando o Unity,
integrado a uma versão implementada do Moodle, tendo sido criado também um
minicurso para contextualizar o mundo virtual e completar o protótipo. Este minicurso
foi implementado numa plataforma Moodle instalada de raiz para esta investigação e
foram usadas técnicas de gamificação para estimular a participação, a atenção e o
interesse.
Através dos resultados foi possível observar que do ponto de vista tecnológico assim
como do ponto de vista de aceitação de estudantes e especialistas da área de exercícios
físicos, que fizeram parte do experimento e posterior avaliação, é possível beneficiar o
ensino/aprendizagem com abordagens como a que foi proposta desde que se tenha
uma boa definição de objetivos de ensino e se tenham em conta outros fatores
contextuais como a qualidade do acesso a Internet, a adequação e atualização dos
dispositivos/equipamentos e demais condições de acesso.
We have seen a rapid evolution of web systems, in particular virtual learning environments that are constantly receiving updates as well as new platforms are emerging to respond to specific needs, such as platforms that allow the creation of 3D virtual worlds. Taking these aspects into account, there is a need to explore the potential that the integration of these platforms would add, for example for e-learning. This work aimed to study and implement approaches to integrate 3D virtual environments into virtual learning environments, using gamification strategies as a complement to increase motivation and improve e-learning and teaching. For this purpose, a multi-user 3D Virtual Gym with chat system was created using Unity, integrated with an implemented version of Moodle, and a short course was also created to contextualize the virtual world and complete the prototype. This short course was implemented on a Moodle platform installed from scratch for this investigation and gamification techniques were used to stimulate participation, attention and interest. Through the results it was possible to observe that from the technological point of view as well as from the point of view of acceptance of students and specialists in the area of physical exercises, who were part of the experiment and subsequent evaluation, it is possible to benefit teaching / learning with approaches such as which has been proposed as long as there is a good definition of teaching objectives and other contextual factors are taken into account, such as the quality of Internet access, the adequacy and updating of devices / equipment and other access conditions.
We have seen a rapid evolution of web systems, in particular virtual learning environments that are constantly receiving updates as well as new platforms are emerging to respond to specific needs, such as platforms that allow the creation of 3D virtual worlds. Taking these aspects into account, there is a need to explore the potential that the integration of these platforms would add, for example for e-learning. This work aimed to study and implement approaches to integrate 3D virtual environments into virtual learning environments, using gamification strategies as a complement to increase motivation and improve e-learning and teaching. For this purpose, a multi-user 3D Virtual Gym with chat system was created using Unity, integrated with an implemented version of Moodle, and a short course was also created to contextualize the virtual world and complete the prototype. This short course was implemented on a Moodle platform installed from scratch for this investigation and gamification techniques were used to stimulate participation, attention and interest. Through the results it was possible to observe that from the technological point of view as well as from the point of view of acceptance of students and specialists in the area of physical exercises, who were part of the experiment and subsequent evaluation, it is possible to benefit teaching / learning with approaches such as which has been proposed as long as there is a good definition of teaching objectives and other contextual factors are taken into account, such as the quality of Internet access, the adequacy and updating of devices / equipment and other access conditions.
Description
Keywords
2D 3D Mundos virtuais Elearning Unity 3D Plataforma Moodle Gamificação 3D Virtual Worlds Moodle Gamification
Citation
Gonçalves, Silviano Marques - Integração de ambientes 2D/3D em sistemas Web [Em linha]: uma experiência com plataformas de e-Learning. [S.l.]: [s.n.], 2020. 118 p.