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  • Online-Gym : multiuser virtual gymnasium using RINIONS and multiple kinect devices
    Publication . Cassola, Fernando; Ala, Silvia; Carvalho, Fausto de; Paredes, Hugo; Fonseca, Benjamim; Martins, Paulo; Cardoso, Francisco; Morgado, Leonel
    To enhance older citizen’s practice of physical exercise, we present the architecture, development, and pilot testing of a multiuser online gymnasium based on Kinect motion capture and OpenSimulator, which aims to enable socialization and supervision of exercise practice without travel requirements. The prototype was tested simultaneously with 4 elders at different locations, providing data on the feasibility of the approach and informing subsequent development and research.
  • Separating gesture detection and application control concerns with a multimodal architecture
    Publication . Morgado, Leonel; Cardoso, Bernardo; Carvalho, Fausto de; Fernandes, Luís; Paredes, Hugo; Barbosa, Luís; Fonseca, Benjamim; Martins, Paulo; Nunes, Ricardo Rodrigues
    Gesture-controlled applications typically are tied to specific gestures, and also tied to specific recognition methods and specific gesture-detection devices. We propose a concernseparation architecture, which mediates the following concerns: gesture acquisition; gesture recognition; and gestural control. It enables application developers to respond to gesture-independent commands, recognized using plug-in gesture-recognition modules that process gesture data via both device-dependent and deviceindependent data formats and callbacks. Its feasibility is demonstrated with a sample implementation.
  • Primeira armada da Índia: novo conceito de jogo misturando realidades aumentada e virtual, gestos finos e amplos
    Publication . Morgado, Leonel; Cristóvão, Paulo; Fernandes, Luís; Nunes, Ricardo Rodrigues; Martins, Paulo; Paredes, Hugo; Barbosa, Luís; Cardoso, Bernardo; Carvalho, Fausto de
    Apresentamos um conceito de jogo inovador e o seu protótipo inicial, integrando tipos distintos de interação e de visualização. Dois jogadores interagem como timoneiro de uma nau portuguesa e gigante Adamastor. Um joga em realidade virtual controlada por gestos finos, outro usa aumentação contextual com gestos amplos e fi-nos. Pretende o conceito e o protótipo servirem como exemplificadores das potencialidades das novas formas de interação e de como as concretizar.