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  • Um modelo de design educacional para ambientes mistos e EaD
    Publication . Casanova, Diogo; Pessoa, Teresa
    Este artigo debruça-se sobre a importância da inovação pedagógica no desenho de coreografias de aprendizagem em ambientes mistos e a distância. Apresentamos um modelo pedagógico desenvolvido com o objetivo de ajudar o professor no desenho de atividades de aprendizagem em ambientes mistos e em EaD. O modelo 4As: Apresentação, Abertura, Aprofundamento e Apropriação, procura ajudar o professor a desenhar atividades online centradas no estudante ao mesmo tempo que procura ajudar a refletir sobre a componente presencial e sobre as diversas tipologias de aprendizagem. Procuramos ainda refletir sobre o papel da formação pedagógica de professores, nomeadamente a importância que modelos como o TPACK têm para ajudar a perceber as sinergias, em cenários de formação, existentes entre a tecnologia, a pedagogia, o contexto e o conteúdo. O artigo termina com uma reflexão sobre a formação pedagógica de professores.
  • Role of technology in the design of learning environments
    Publication . Casanova, Diogo; Huet, Isabel; Garcia, Fabiane; Pessoa, Teresa
    The design of learning environments is being increasingly investigated, largely as a result of higher-education providers being challenged by both societal and technological devel- opments. These providers are becoming more aware that the quality of learning environ- ments affects students’ approaches to learning and satisfaction. This paper presents an alternative to more-traditional methods for designing learning environments that is driven by input of their main stakeholders: students and teachers. By using this method, we were able to explore stakeholders’ insights into learning spaces design and how learning tech- nologies can be integrated in such spaces. Qualitative research was conducted with the aim of guiding the redesign of technology-enhanced learning environments. For this particular research, we used ‘sandpits’, which are creative and design-thinking workshops, in which participants are encouraged to redesign provocative concepts of a large and a small tech- nology-enhanced learning environment. Thirteen ‘sandpits’ were delivered involving 32 teachers and 25 students. Through these design-thinking workshops, students and teachers reflected on and discussed the role of technology in face-to-face learning and teaching and proposed new design solutions for technology-enhanced learning environments.