Browsing by Issue Date, starting with "2024-06-03"
Now showing 1 - 3 of 3
Results Per Page
Sort Options
- A arte do renascimento na antiga Diocese de Miranda (1545-1609)Publication . Pereira, Fernando Pires; Flor, PedroEste estudo tem dois objetivos de investigação bem explícitos, que decorrem em paralelo ao longo deste estudo: estudar a arte do Renascimento na Antiga Diocese de Miranda do Douro e constatar a influência dos primeiros sete prelados na incrementação deste estilo artístico. Fixámos como limite temporal inferior, os meados do século XVI (1545), e superior, os inícios do século XVII (1608), meio século sensivelmente. O primeiro corresponde à criação da Diocese e o segundo marca o fim da prelazia de D. Diogo de Sousa, sétimo bispo de Miranda, a quem se deve a criação do seminário nesta cidade. A partir desta data, o maneirismo já está plenamente implantado. Naquela Antiga Diocese, foi necessário adquirir quase tudo de forma a dignificar o culto. O resultado com que nos deparamos é uma amálgama constituída por elementos de arte de inspiração flamenga, italiana, espanhola e, ainda, por obras de artistas nacionais. No que se refere à arquitetura, a dinâmica foi enorme. Surgiram construções que acabam por se integrar no abrangente Estilo Chão. A escultura não deixou vestígios significativos. Na pintura, preservam-se alguns frescos e pinturas a óleo, a maior parte inseridos em retábulos. Mais haveria, como se refere nos Inventários, mas terão desaparecido por variadíssimos motivos. A ourivesaria religiosa é de grande qualidade. Também aqui aproveitaremos para contactar com algumas peças de produção nacional e com outras que vieram de Espanha.
- Work-in-progress: introduction to virtual reality headset: experiments with secondary and higher education studentsPublication . Morato, Diana; Castelhano, Maria; Pedrosa, Daniela; Morgado, LeonelThis work-in-progress aims to analyze perspectives of secondary and higher education students regarding the feasibility of integrating immersive Virtual Reality (VR) into the classroom. The harvesting of students' opinions was conducted through oral and written questionnaires after a Virtual Reality Environment activity held during two sessions of an event and other in an undergraduate class. The answers enable the understanding of challenges they faced during the activity, identifying elements that contributed to participants' immersion, assessment of perceived realism, and individuals' opinions on the integration of VR in the classroom. Conclusions regarding the applicability of VR from the perspective of secondary and higher education students can be drawn.
- Tutorial–authoring a personal GPT for your research and practice: how we created the QUAL-E immersive learning thematic analysis helperPublication . Morgado, Leonel; Beck, DennisThematic analysis in qualitative research is a time-consuming and systematic task, typically done using teams. Team members must ground their activities on common understandings of the major concepts underlying the thematic analysis, and define criteria for its development. However, conceptual misunderstandings, equivocations, and lack of adherence to criteria are challenges to the quality and speed of this process. Given the distributed and uncertain nature of this process, we wondered if the tasks in thematic analysis could be supported by readily available artificial intelligence chatbots. Our early efforts point to potential benefits: not just saving time in the coding process but better adherence to criteria and grounding, by increasing triangulation between humans and artificial intelligence. This tutorial will provide a description and demonstration of the process we followed, as two academic researchers, to develop a custom ChatGPT to assist with qualitative coding in the thematic data analysis process of immersive learning accounts in a survey of the academic literature: QUAL-E Immersive Learning Thematic Analysis Helper. In the hands-on time, participants will try out QUAL-E and develop their ideas for their own qualitative coding ChatGPT. Participants that have the paid ChatGPT Plus subscription can create a draft of their assistants. The organizers will provide course materials and slide deck that participants will be able to utilize to continue development of their custom GPT. The paid subscription to ChatGPT Plus is not required to participate in this workshop, just for trying out personal GPTs during it.