Browsing by Issue Date, starting with "2006-10"
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- Actas da 2ª Conferência Nacional em Interacção Pessoa-MáquinaPublication . Chambel, Teresa; Nunes, Nuno Jardim; Romão, Teresa; Campos, José CreissacDepois do sucesso da primeira edição, organizada em Julho de 2004 na Faculdade de Ciências da Universidade de Lisboa, organizou-se em 2006 a Interacç˜ão 2006 – 2a. Conferência Nacional em Interacç˜ao Pessoa-Máquina – numa iniciativa conjunta do Grupo Português de Computação Gráfica e do Departamento de Informática/Centro de Ciências da Computação da Universidade do Minho. Tal como na sua primeira edição˜ a Interacção 2006 visou promover um ponto de encontro da comunidade interessada na Interacção Pessoa-Máquina em Portugal. Reunindo investigadores, docentes e profissionais, permitiu a divulgação de trabalhos e a troca de experiências entre as comunidades académica e industrial.
- Engaging virtual agentsPublication . Iurgel, Ido A.; Marcos, AdéritoEmbodied virtual assistants normally don’t engage the user emotionally. They fulfil their functions, e.g. as shopping assistants or virtual teachers, factually and emotionless. This way, they do not explore the full potential of the presence of an embodied character. In real life, the personality of the teacher or salesperson, their ability to involve and even to entertain is essential for their success. But how much of these “soft factors” can be translated into behaviour of virtual agents? Which kinds of virtual personalities are appropriate for which group, and in which context? We call virtual agents with engaging “soft skills” Engaging Virtual Agents. This paper presents a software platform employed for experimenting with soft skills and for creating different personalities of virtual agents. The focus of this platform is on authoring principles that facilitate the cooperation of content creators and computer scientists. We also present “Julie”, an example that was shortly concluded as part of a research project commissioned by SAP AG. Julie is a virtual sales assistant that employs actively emotional expressions and narrative techniques, in order to provide additional motivation for the customer to visit and to remain at the virtual shop.