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Bridging the gaps: an updated mapping of the uses of immersive learning environments

dc.contributor.authorMorgado, Leonel
dc.contributor.authorBeck, Dennis
dc.contributor.authorO'shea, Patrick
dc.date.accessioned2025-09-09T13:28:13Z
dc.date.available2025-09-09T13:28:13Z
dc.date.issued2025-08-20en_US
dc.date.updated2025-08-27T08:54:22Z
dc.description.abstractSince publication of the 2020 survey of surveys, “Finding the gaps about uses of immersive learning environments: a survey of surveys,” the field of immersive learning environments has experienced substantial growth and diversification. This updated review systematically maps recent developments by analyzing 64 new literature surveys published after the original corpus date, significantly expanding the corpus from 47 to 111 reviews. Through thematic content analysis, our study identifies and integrates five new educational use themes—Games, Observation, Personification, Storytelling, and Student Authoring—and revises existing categories based on recent research. We observed shifts in the prevalence of themes, most notably an increase in uses related to data collection, interactive exploration and manipulation, contextual/media integration, and physical world simulation. We also discussed these changes in relation to recent technological advancements and the influence of emergency remote teaching during the COVID-19 pandemic. Moreover, our results provide an updated representation of immersive learning uses within the conceptual framework of immersion dimensions (system, narrative, agency), updating current research clusters and persistent gaps. By illustrating areas with limited exploration, such as highly interactive narrative experiences, or low-technology interactive uses, this paper informs future research directions and contributes to an understanding of how immersive environments are being employed for learning. This comprehensive mapping thus serves as a resource for researchers and educators aiming to leverage immersive learningenvironments. This paper builds on a shorter version accepted for inclusion in the proceedings of the iLRN 2025 conference, offering expanded results, additional analyses, and extended discussion that clarifies and deepens the original findings.eng
dc.description.sponsorshipOpen access funding provided by FCT|FCCN (b-on). No funding was received for conducting this study. However, after it was accepted for publication, we requested public funds to support its open access.
dc.description.versionN/A
dc.identifier.doi10.1007/s10055-025-01208-yen_US
dc.identifier.slugcv-prod-4554789
dc.identifier.urihttp://hdl.handle.net/10400.2/20212
dc.language.isoeng
dc.peerreviewedyes
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectImmersive learning
dc.subjectMetaverse
dc.subjectAugmented reality
dc.subjectVirtual reality
dc.subjectExtended reality
dc.subjectMixed reality
dc.titleBridging the gaps: an updated mapping of the uses of immersive learning environmentseng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.titleVirtual Realityen_US
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameMorgado
person.familyNameBeck
person.familyNameO'shea
person.givenNameLeonel
person.givenNameDennis
person.givenNamePatrick
person.identifierR-000-93D
person.identifier.ciencia-id7119-981F-18A9
person.identifier.orcid0000-0001-5517-644X
person.identifier.orcid0000-0003-1771-3237
person.identifier.orcid0000-0002-8575-4586
person.identifier.ridF-2692-2010
person.identifier.scopus-author-id23025615500
rcaap.cv.cienciaid7119-981F-18A9 | LEONEL CASEIRO MORGADO
rcaap.rightsopenAccessen_US
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relation.isAuthorOfPublication2bdc7cd2-16e4-452f-ae68-e159a3d4b6d1
relation.isAuthorOfPublicationa7718aea-524d-4a97-842e-d6d5e81fb915
relation.isAuthorOfPublication.latestForDiscovery310d3b15-55de-40c7-8977-5becf9010910

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