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Proposal of a framework for adaptive serious games using design science research methodology

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorPistono, Alvaro
dc.contributor.authorSantos, Arnaldo
dc.contributor.authorBatista, Ricardo
dc.date.accessioned2025-01-02T15:27:29Z
dc.date.available2025-01-02T15:27:29Z
dc.date.issued2023-06-23
dc.description.abstractGames with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationA. M. A. De Araujo Pistono, A. M. P. Santos and R. J. V. Baptista, "Proposal of a framework for adaptive Serious Games using Design Science Research methodology," 2023 18th Iberian Conference on Information Systems and Technologies (CISTI), Aveiro, Portugal, 2023, pp. 1-6, doi: 10.23919/CISTI58278.2023.10211476. keywords: {Training;Systematics;Entertainment industry;Games;User experience;Serious games;Proposals;Framework;Adaptive;Serious Games;Professional Training;Learning Outcomes},pt_PT
dc.identifier.doi10.23919/CISTI58278.2023.10211476pt_PT
dc.identifier.isbn978-989-33-4792-8
dc.identifier.urihttp://hdl.handle.net/10400.2/17069
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIEEE XPlorept_PT
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/10211476pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectFrameworkpt_PT
dc.subjectAdaptivept_PT
dc.subjectSerious gamespt_PT
dc.subjectProfessional trainingpt_PT
dc.subjectLearning outcomespt_PT
dc.titleProposal of a framework for adaptive serious games using design science research methodologypt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage6pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title18th Iberian Conference on Information Systems and Technologies (CISTI)pt_PT
person.familyNamede Araujo Pistono
person.familyNameSantos
person.givenNameAlvaro Marcos Antonio
person.givenNameArnaldo
person.identifierhttps://scholar.google.pt/citations?user=ik_0xPkAAAAJ&hl=pt-PT
person.identifier.ciencia-id0B12-4EAC-BD1D
person.identifier.ciencia-id3211-438A-A256
person.identifier.orcid0000-0001-6863-0453
person.identifier.orcid0000-0001-5139-6728
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationb6e4cd17-c5ce-41b2-89cd-d3ec6091217e
relation.isAuthorOfPublicationb40e1515-a3da-429d-83f6-717be6d9f30d
relation.isAuthorOfPublication.latestForDiscoveryb6e4cd17-c5ce-41b2-89cd-d3ec6091217e

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