Please use this identifier to cite or link to this item: http://hdl.handle.net/10400.2/10209
Title: Gamification with gifts and emotional presence
Author: Bacelar, Fernando
Keywords: Gamification
Social platforms
Gifts
Issue Date: 2020
Publisher: Centro de Estudos Interdisciplinares do Século 20 (CEIS20) Universidade de Coimbra - Coimbra
Citation: Bacelar, F. (2020).Gamification with gifts and emotional presence Carvalho, A.A et al. (Orgs).Atas do 5º Encontro sobre Jogos e Mobile Learning, 685-689, Coimbra: Ed.Univ. Coimbra
Abstract: The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards.
Peer review: yes
URI: http://hdl.handle.net/10400.2/10209
ISBN: 978-972-8627-96-6
Publisher Version: https://estudogeral.sib.uc.pt/bitstream/10316/89364/1/Atas_EJML_2020.pdf
Appears in Collections:LE@D - Laboratório de Educação a Distância e Elearning | Comunicações congressos, conferências, seminários / Communications

Files in This Item:
File Description SizeFormat 
fbacelar_EJML.pdfpaper221,74 kBAdobe PDFView/Open


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpace
Formato BibTex MendeleyEndnote 

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.