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http://hdl.handle.net/10400.2/10209| Title: | Gamification with gifts and emotional presence |
| Author: | Bacelar, Fernando |
| Keywords: | Gamification Social platforms Gifts |
| Issue Date: | 2020 |
| Publisher: | Centro de Estudos Interdisciplinares do Século 20 (CEIS20) Universidade de Coimbra - Coimbra |
| Citation: | Bacelar, F. (2020).Gamification with gifts and emotional presence Carvalho, A.A et al. (Orgs).Atas do 5º Encontro sobre Jogos e Mobile Learning, 685-689, Coimbra: Ed.Univ. Coimbra |
| Abstract: | The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards. |
| Peer review: | yes |
| URI: | http://hdl.handle.net/10400.2/10209 |
| ISBN: | 978-972-8627-96-6 |
| Publisher Version: | https://estudogeral.sib.uc.pt/bitstream/10316/89364/1/Atas_EJML_2020.pdf |
| Appears in Collections: | LE@D - Laboratório de Educação a Distância e Elearning | Comunicações congressos, conferências, seminários / Communications |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| fbacelar_EJML.pdf | paper | 221,74 kB | Adobe PDF | View/Open |
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