Araújo, António2020-12-172020-12-172020Araújo, A. B. (2020). A GeoGebra Tool for Drawing Immersive Perspectives. In B. M. Silva (Ed.), ARTeFACTo2020, International Conference on Digital Creation in Arts and Communication (pp. 155–160). Edições Centro de Investigação em Artes e Comunicação. ISBN: 978-989-9023-32-1 (suporte impresso) e 978-989-9023-33-8 (suporte electrónico).978-989-9023-32-1978-989-9023-33-8http://hdl.handle.net/10400.2/10297Spherical perspective provides a connection between traditional handmade drawings and virtual reality environments, which can be exploited to create new forms of hybrid immersive artworks. We discuss the use of GeoGebra tools as auxiliary software for the creation of immersive designs in azimuthal equidistant (360-degree fisheye) spherical perspective.engDigital ArtAnamorphosisSpherical perspectiveCurvilinear perspectiveFisheye perspectiveVirtual reality panoramasAzimuthal equidistant perspectiveGeoGebraComputer graphicsGeometryA GeoGebra tool for drawing immersive perspectivesconference object