Saraiva, Fernando2020-11-242020-11-242020Saraiva, F. (2020).Gamification with gifts and emotional presence Carvalho, A.A et al. (Orgs).Atas do 5º Encontro sobre Jogos e Mobile Learning, 685-689, Coimbra: Ed.Univ. Coimbra978-972-8627-96-6http://hdl.handle.net/10400.2/10209The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards.engGamificationSocial platformsGiftsGamification with gifts and emotional presenceconference object