Qbilat, MalakMota, TelmaCarvalho, Fausto deMendonça, JoãoNitti, VitoPannese, LuciaGall, MarkusMorgado, LeonelVan Staalduinen, WillekeVan Berlo, AdParedes, Hugo2023-11-062023-11-062023-09-18979-8-3503-2845-5http://hdl.handle.net/10400.2/15137The VR2Care project aims to create age-friendly virtual environments fostering interactive technologies for promoting physical activity, rehabilitation, and social interaction. Smart living environments have intelligent interfaces in a single or multi-user context. The VR2Care ecosystem combines virtual reality technologies for supervised exercise with natural interaction techniques, enhancing social virtualization with gamification aspects in the practice of physical activity in a metaverse context. This paper presents the infrastructure and the high-level functional architecture of the VR2Care ecosystem which provides the necessary tools to construct the communication bridges to bring together people sharing common interests, objectives, or ambitions.engActive ageingSystem of systemsVirtual realitySocializationRehabilitationImmersive technologiesPhysical activityVR2CARE: an age-friendly ecosystem for physical activity, rehabilitation, and social interactionconference object2023-11-03cv-prod-338440410.1109/imeta59369.2023.10294571