Cassola, FernandoPinto, ManuelMendes, DanielMorgado, LeonelCoelho, AntónioParedes, Hugo2021-05-122021-05-122021978-0-7381-1367-8http://hdl.handle.net/10400.2/10722The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-components, models, tools, and settings, as well as specifying by demonstration the actions to be performed by trainees. The trainees performing the immersive training course have their actions recorded and matched to the ones specified by the trainer.engApplied computingEducationInteractive learning environmentsComputing methodologiesComputer graphicsGraphics systems and interfacesVirtual realityImmersive authoring of virtual reality trainingconference object10.1109/VRW52623.2021.00199