Flores, ManuelAraújo, António2023-11-212023-11-212023Flores, M., Araújo, A.B. (2023). Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_5978-3-031-28992-7http://hdl.handle.net/10400.2/15187Recent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.engSpherical perspectiveImmersive drawingEducationVirtual realityAugmented realityAnamorphosisPerspective drawingDescriptive geometryUsing off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade studentsconference object10.1007/978-3-031-28993-4_5