Please use this identifier to cite or link to this item: http://hdl.handle.net/10400.2/5514
Title: Project Flappy Crab : an edugame for music learning
Author: Gomes, Cristina
Figueiredo, Mauro
Bidarra, José
Gomes, José
Keywords: Art education
Awareness
Gamification
Mashup
Remix
Software development
Issue Date: 2016
Publisher: Springer
Abstract: This chapter discusses some possibilities of gamification and remixing processes for music education. It also analyzes the concepts of gamification, mashup/remix and presents its possible usage in education—music teaching—through the development of the project/educational game FLAPPY CRAB. The chapter begins with a brief introduction to the concepts listed above, trying to consider them in the school context. After that, we will make the summary presentation of the music educational game FLAPPY CRAB, a clone of the GEARS Studios Flappy Bird, developed for mobile devices and other platforms with the UNITY 3D© game engine. In this chapter we’ll talk yet, albeit briefly, about the game engine used in the development of this educational application. This educational game aims to assess the possible impacts that its use has on learning and skill development related to auditory memory, qualitative discrimination of musical sound height (pitch—in the range of an octave with a central point in 440 Hz), visual identification of musical notation symbols and its relative organization according to the grammar rules of traditional music spelling. The game has been tested by a group of approximately 30 teenagers over a period of about 6 months, over which data was collected. In this chapter, we will present a review of the preliminary data collected to date.
Peer review: yes
URI: http://hdl.handle.net/10400.2/5514
DOI: 10.1007/978-3-319-30295-9_18
ISBN: 978-3-319-30293-5 (Print)
978-3-319-30295-9 (Online)
Appears in Collections:Ciências da Educação | Capítulos/artigos em livros internacionais / Book chapters/papers in international books

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